Lego Star Wars II: The Original Trilogy: Difference between revisions

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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 1.0.0 sse3
|Graphics=GSdx 1.0.0 sse3
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 5760x3240
* Internal Resolution: 5760x3240
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** TC Offset X: 425
** TC Offset X: 425
** TC Offset Y: 350
** TC Offset Y: 350
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution.
|Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution.
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|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0 SSE4
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
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** Texture Offset X: 300
** Texture Offset X: 300
** Texture Offset Y: 300
** Texture Offset Y: 300
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs quite well when configured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded option and CRC Hacks (full) were enabled. Few Visual glitches when using D3D11 (HW); use OpenGL (HW) for better visual results.
|Comments=Runs quite well when configured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded option and CRC Hacks (full) were enabled. Few Visual glitches when using D3D11 (HW); use OpenGL (HW) for better visual results.
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