Lego Star Wars II: The Original Trilogy: Difference between revisions

Posted my results from playing the game and options I used to make the game look proper.
m (Source 2: http://www.theisozone.com/forum/viewtopic.php?f=20&t=48834 (most of other serials mentioned in the post are correct, some were absent))
(Posted my results from playing the game and options I used to make the game look proper.)
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|Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution.
|Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution.
|Tester=x444mrmx
|Tester=x444mrmx
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 2004
|CPU=Intel i5-2320 @ 3.00GHz
|GPU=NVIDIA GeForce GTX 650 Ti Boost Edition
|Revision=1.6.0
|Graphics=GSdx 1.2.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Configure Hacks:
** Texture Offset X: 300
** Texture Offset Y: 300
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments=Runs quite well when configured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded option and CRC Hacks (full) were enabled. Few Visual glitches when using D3D11 (HW); use OpenGL (HW) for better visual results.
|Tester=TheJollyDuck
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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