Legacy of Kain: Defiance
Developer(s): Crystal Dynamics
Publisher(s): Eidos Interactive
Genre: Action, Adventure
Game review links: : 75/100
Game description: Demons, death, and dark forces cloud the vampire world of Legacy of Kain: Defiance, and you must push through it. In this episode of the Legacy of Kain series, you play as both Raziel, a demonic angel of death, and Kain, an all-powerful demigod. Use telekinetic powers, thrilling combo moves, and legendary swords to fight your way through monsters and undead foes. Replenish your energy by sucking the blood and devouring your enemies' souls. Stop the forces that seek to condemn the world to eternal damnation.
The next chapter in the epic Legacy of Kain series is a cutting-edge action/adventure game featuring more action than ever before. Take control of two powerful and highly evolved vampires: Kain, an all-powerful demigod, and Raziel, a demonic angel of death. Each equipped with a legendary sword, Kain and Raziel must battle through a world loaded with conflict and intrigue as they attempt to unravel their destinies and defeat the dark forces that seek to condemn their world to eternal damnation.
|NTSC-U||Windows 10 Pro 64-bit||
||v1.7.0 (dev-76)||GSdx 1.2.0
||BIOS: USA v02.30, Preset: 3 (Balanced), widescreen patch enabled. Goes ingame and runs perfectly stable at full speed. The widescreen patch cuts off the subtitles during FMV cutscenes. It seems like you don't have to manually set mipmapping to "Basic" (see Known Issues below) anymore, I left it on "Auto" and didn't encounter any glitches. I have played the first hour of the game and didn't run into any issues. See my video here.||TomBoss|
- Status: Fixed
- Type: Serious
- Description: In Hardware mode mipmapping issues cause several wall and character textures to appear distorted from a certain distance.
- Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".
Spectral realm missing some lighting effects
- Status: Fixed
- Type: Minor
- Description: In Hardware mode spectral realm does not look as saturated (less bloom effects) as on original hardware.
- Workaround: Go to Config > Video(GS) > Plugin Settings, and set Blending Accuracy to "Full". Only works with OpenGL/Vulkan renderers.