L.A. Rush

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Revision as of 21:48, 10 December 2017 by Hyde233 (talk | contribs) (Game tested on 1.5.0.)
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L.A. Rush

Game general and emulation properties:
ESRB rating: T (Language, Mild Violence)
PEGI rating: 12+
Supports up to two local players
Languages supported:
English: SLES-53419 & SLUS-21112
German: SLES-53419
French: SLES-53419
Spanish: SLES-53419
Italian: SLES-53419
Region NTSC-U:
Serial numbers: SLUS-21112
Release date: October 11, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53419
Release date: October 21, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Midway
Publisher(s): Midway
Genre: Racing
Wikipedia: Link
Game review links: Metacritic58/100
Game description: Midway brings its Rush racing series to Los Angeles in L.A. Rush. You can steal, upgrade, and race more than 50 different licensed cars from a highly tuned import to exotic racers. As you earn cash in story mode, you can change both the performance of your car or pimp it visually at West Coast Customs. You can also race head-to-head on the tracks that you have unlocked with split-screen multiplayer mode.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 8.1 x64
  • Intel Core i7-4510U @3.1GHz
  • Intel HD Graphics 4400
  • 1.4.0
  • 1.5.0 (dev-2234 g7a71b6f3d)

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  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • All other hacks enabled

</spoiler>

GSDX32-AVX2

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  • Renderer: Direct3D11 (Hardware)

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  • SPU2-X
  • LilyPad
Game runs at around 45-60 FPS. Yellow streaks on the screen can be fixed by setting Skipdraw to 2, although this issue is fixed in 1.5.0. Direct3D11 (HW) runs decently, but has several issues with textures not appearing properly. Graphical bugs are worse in 1.5.0 with certain objects not visible and roads disappearing from afar. Direct3D9 (HW) results in a black screen. Software renderers fix graphical issues, but run slowly. Vehicle crashing cinematics result in severe frame drops, but software renderers run faster during these moments. Disabling framelimiter can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason. Aside from worse graphical bugs in 1.5.0, both revisions run very similarly. Hyde233



The gallery

Public compatibility forum links