L.A. Rush: Difference between revisions

300 bytes removed ,  26 January 2020
Tested with a new computer and a newer revision of 1.5.0.
(Game tested on 1.5.0.)
(Tested with a new computer and a newer revision of 1.5.0.)
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 10 x64
|CPU=Intel Core i7-4510U @3.1GHz
|CPU=Intel Core i5-9300H @4.1GHz
|GPU=Intel HD Graphics 4400
|GPU=Nvidia GTX 1650
|Revision=
|Revision=
*1.4.0
1.5.0 (dev-3322 gaa03c8312)
*1.5.0 (dev-2234 g7a71b6f3d)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
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*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Game runs at around 45-60 FPS. Yellow streaks on the screen can be fixed by setting Skipdraw to 2, although this issue is fixed in 1.5.0. Direct3D11 (HW) runs decently, but has several issues with textures not appearing properly. Graphical bugs are worse in 1.5.0 with certain objects not visible and roads disappearing from afar. Direct3D9 (HW) results in a black screen. Software renderers fix graphical issues, but run slowly. Vehicle crashing cinematics result in severe frame drops, but software renderers run faster during these moments. Disabling framelimiter can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason. Aside from worse graphical bugs in 1.5.0, both revisions run very similarly.
|Comments=Game runs at full speed. Newer revisions of 1.5.0 appear to have performance optimizations; crashing cinematics aren't nearly as laggy anymore. Graphical bugs are still present with certain objects and textures not visible and roads disappearing from afar. Software renderers fix graphical issues, but are slower. Disabling framelimiter during loading screens can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason.
|Tester=Hyde233
|Tester=Hyde233
}}
}}
ninja
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