L.A. Rush: Difference between revisions
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(Added screenshots) |
(Game tested on 1.5.0.) |
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|CPU=Intel Core i7-4510U @3.1GHz | |CPU=Intel Core i7-4510U @3.1GHz | ||
|GPU=Intel HD Graphics 4400 | |GPU=Intel HD Graphics 4400 | ||
|Revision= | |Revision= | ||
*1.4.0 | |||
*1.5.0 (dev-2234 g7a71b6f3d) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** All other hacks enabled | |||
</spoiler> | |||
|Graphics=GSDX32-AVX2 | |Graphics=GSDX32-AVX2 | ||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Game runs at around 45-60 FPS. | |Comments=Game runs at around 45-60 FPS. Yellow streaks on the screen can be fixed by setting Skipdraw to 2, although this issue is fixed in 1.5.0. Direct3D11 (HW) runs decently, but has several issues with textures not appearing properly. Graphical bugs are worse in 1.5.0 with certain objects not visible and roads disappearing from afar. Direct3D9 (HW) results in a black screen. Software renderers fix graphical issues, but run slowly. Vehicle crashing cinematics result in severe frame drops, but software renderers run faster during these moments. Disabling framelimiter can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason. Aside from worse graphical bugs in 1.5.0, both revisions run very similarly. | ||
|Tester=Hyde233 | |Tester=Hyde233 | ||
}} | }} | ||
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File:La1.jpg|L.A. Rush (SLUS 21112) | File:La1.jpg|L.A. Rush (SLUS 21112) | ||
File:La2.jpg|L.A. Rush (SLUS 21112) | File:La2.jpg|L.A. Rush (SLUS 21112) | ||
File:La3.jpg|L.A. Rush (SLUS 21112) | |||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-L-A-Rush-SLUS-21112-U--28664 L.A. Rush (SLUS 21112) (U)]}} | *[http://forums.pcsx2.net/Thread-L-A-Rush-SLUS-21112-U--28664 L.A. Rush (SLUS 21112) (U)]}} |
Revision as of 21:48, 10 December 2017
Developer(s): Midway
Publisher(s): Midway
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 58/100
Game description: Midway brings its Rush racing series to Los Angeles in L.A. Rush. You can steal, upgrade, and race more than 50 different licensed cars from a highly tuned import to exotic racers. As you earn cash in story mode, you can change both the performance of your car or pimp it visually at West Coast Customs. You can also race head-to-head on the tracks that you have unlocked with split-screen multiplayer mode.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 8.1 x64 |
|
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSDX32-AVX2
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Game runs at around 45-60 FPS. Yellow streaks on the screen can be fixed by setting Skipdraw to 2, although this issue is fixed in 1.5.0. Direct3D11 (HW) runs decently, but has several issues with textures not appearing properly. Graphical bugs are worse in 1.5.0 with certain objects not visible and roads disappearing from afar. Direct3D9 (HW) results in a black screen. Software renderers fix graphical issues, but run slowly. Vehicle crashing cinematics result in severe frame drops, but software renderers run faster during these moments. Disabling framelimiter can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason. Aside from worse graphical bugs in 1.5.0, both revisions run very similarly. | Hyde233 |
The gallery
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L.A. Rush (SLUS 21112)
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L.A. Rush (SLUS 21112)
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L.A. Rush (SLUS 21112)