L.A. Rush: Difference between revisions

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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 21, 2005
|releasedatePAL    = October 21, 2005
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 10 x64
|CPU=Intel Core i7-4510U @3.1GHz
|CPU=Intel Core i5-9300H @4.1GHz
|GPU=Intel HD Graphics 4400
|GPU=Nvidia GTX 1650
|Revision=PCSX2 1.4.0
|Revision=
1.5.0 (dev-3322 gaa03c8312)
<!--
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** All other hacks enabled
-->
|Graphics=GSDX32-AVX2
|Graphics=GSDX32-AVX2
<!--
* Renderer: Direct3D11 (Hardware)
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Game runs at around 45-60 FPS. EE Cyclerate and VU Cycle Stealing set to 0, all other speedhacks enabled. Skipdraw set to 2, otherwise there are yellow streaks on the screen. Direct3D11 (HW) runs decently, but has several issues with textures not appearing properly. Direct3D9 (HW) results in a black screen. Software renderers fix graphical issues, but run slowly. Vehicle crashing cinematics result in severe frame drops, but software renderers run faster during these moments. Disabling framelimiter can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason.
|Comments=Game runs at full speed. Newer revisions of 1.5.0 appear to have performance optimizations; crashing cinematics aren't nearly as laggy anymore. Graphical bugs are still present with certain objects and textures not visible and roads disappearing from afar. Software renderers fix graphical issues, but are slower. Disabling framelimiter during loading screens can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason.
|Tester=Hyde233
|Tester=Hyde233
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 11 Pro 22H2
|CPU=Ryzen 3950X
|GPU=Nvidia RTX 3090
|Revision= Nightly 1.7-3646
|Graphics=AVX2 - Vulkan
|Sound=
|Comments=Played the first ~40min , runs Internally with 25 Fps , I dont saw any meaningful graphical issues in this time
|Tester=Scorpionking95
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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}}
}}
-->
-->
==The gallery==
<gallery>
File:La1.jpg|L.A. Rush (SLUS 21112)
File:La2.jpg|L.A. Rush (SLUS 21112)
File:La3.jpg|L.A. Rush (SLUS 21112)
File:Pcsx2-qtx64-avx2_2022_11_26_23_09_42_562.jpeg| L.A. Rush running at 8x Native
File:Pcsx2-qtx64-avx2_2022_11_26_23_11_26_559.jpeg| L.A. Rush running at 8x Native
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-L-A-Rush-SLUS-21112-U--28664 L.A. Rush (SLUS 21112) (U)]}}
*[http://forums.pcsx2.net/Thread-L-A-Rush-SLUS-21112-U--28664 L.A. Rush (SLUS 21112) (U)]}}

Latest revision as of 10:31, 27 March 2024

L.A. Rush

Game general and emulation properties:
ESRB rating: T (Language, Mild Violence)
PEGI rating: 12+
Supports up to two local players
Languages supported:
English: SLES-53419 & SLUS-21112
German: SLES-53419
French: SLES-53419
Spanish: SLES-53419
Italian: SLES-53419
Region NTSC-U:
Serial numbers: SLUS-21112
Release date: October 11, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53419
Release date: October 21, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Midway
Publisher(s): Midway
Genre: Racing
Wikipedia: Link
Game review links: Metacritic58/100
Game description: Midway brings its Rush racing series to Los Angeles in L.A. Rush. You can steal, upgrade, and race more than 50 different licensed cars from a highly tuned import to exotic racers. As you earn cash in story mode, you can change both the performance of your car or pimp it visually at West Coast Customs. You can also race head-to-head on the tracks that you have unlocked with split-screen multiplayer mode.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10 x64
  • Intel Core i5-9300H @4.1GHz
  • Nvidia GTX 1650
1.5.0 (dev-3322 gaa03c8312) GSDX32-AVX2
  • SPU2-X
  • LilyPad
Game runs at full speed. Newer revisions of 1.5.0 appear to have performance optimizations; crashing cinematics aren't nearly as laggy anymore. Graphical bugs are still present with certain objects and textures not visible and roads disappearing from afar. Software renderers fix graphical issues, but are slower. Disabling framelimiter during loading screens can cause some issues such as the game freezing and songs not playing. Changing the VU Round Mode also messes with the camera angles for some reason. Hyde233
PAL Windows 11 Pro 22H2
  • Ryzen 3950X
  • Nvidia RTX 3090
Nightly 1.7-3646 AVX2 - Vulkan Played the first ~40min , runs Internally with 25 Fps , I dont saw any meaningful graphical issues in this time Scorpionking95



The gallery

Public compatibility forum links