Kuon: Difference between revisions

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381 bytes added ,  4 September 2021
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|IssueLevel=1
|IssueLevel=1
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way.
 
}}
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{{Issue
{{Issue
|IssueName=Sugoroku
|IssueName=Sugoroku
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Workaround=Disabling the widescreen patch helps a little, but still it is not functioning...
|Workaround=Changing EE/FPU Rounding Mode from Chop/Zero to Nearest will result in the pieces moving the correct number of spaces and not infinite-looping. Removing the widescreen hack orients the pieces in the correct positions on the board (i.e. each row won't be slightly offset). Fixed in  v1.7.0-dev-1690
}}
}}


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