Difference between revisions of "Kuon"

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{{info-stub}}
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{{infobox
 
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|image            = Kuon pal box art.jpg
{{infobox game
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|caption          = PAL box art
|image            =
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|developer        = From Software
|caption          =
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|publisher        = [[From Software]] (JP), [[Agetec]] (US), [[Nobilis]] (EU)
|developer        =
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|genre            = Action, Adventure, Horror
|genre            =
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|wikipedia        = [http://en.wikipedia.org/wiki/Kuon Link]
|wikipedia        =
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|gameinfo          = An experience like no other - this timeless, Japanese horror story creeps into your soul. The tune of Japanese Taiko Drums and the Dark Hymns of children are heard throughout the night. Residents wander like ghosts, and hungry demons creep in the darkness. The Heian-kyo Period of Ancient Japan where mysticism and magic will require you to reach deep within your soul to uncover the mysteries of the undead. A dark 3D adventure that comes to life in stunning detail with atmospheric lighting,...<br />
|gameinfo          =
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Kuon is based on an ancient type of Japanese horror story called Kwaidan. The setting is a dark and gruesome mansion in the Japanese town of Kyoto where mutated creatures and other horrors lurk. The game is set during the Heian Period (794 to 1185) of ancient Japan.<br>In Kuon's Yin Phase (Chapter of Shadow), Utsuki and Kureha arrive at the Fujiwara mansion to find their father. At the same time, during the game's Yang Phase (Chapter of Light), Doman's disciples, including Sakuya and her older brother, enter the manor to investigate the strange incidents occurring there. Utsuki and Sakuya become separated from their respective groups, and occasionally meet one another. (from Wikipedia)
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|gamefaqslink      = [http://www.gamefaqs.com/ps2/918963-kuon Link]
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|korean            =  SLKA-25171
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|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kuon Metacritic]|57/100}}
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|eu_rating        = 16+
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|na_rating_text    = Blood and Gore, Intense Violence
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|na_rating        = M
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|ko_rating        = 18
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|japan_rating      = C
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|french            = SLES-53411
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|german            = SLES-53411
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|japanese          = SLPS-25329
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|english          = SLES-53411 & SLUS-21007
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|widescreenpatch  = 1
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
|serialsNTSCU      =
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|serialsNTSCU      = SLUS-21007
 
|CRCsNTSCU        =
 
|CRCsNTSCU        =
|releasedateNTSCU  =
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|releasedateNTSCU  = December 7, 2004
 
|statusNTSCU      =
 
|statusNTSCU      =
 
|linuxstatusNTSCU  =
 
|linuxstatusNTSCU  =
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<!-- PAL props -->
 
<!-- PAL props -->
 
|PAL              = 1
 
|PAL              = 1
|serialsPAL        =
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|serialsPAL        = SLES-53411
|CRCsPAL          =
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|CRCsPAL          = 1BB449EF
|releasedatePAL    =
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|releasedatePAL    = April 28, 2006
|statusPAL        =
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|statusPAL        = 2
 
|linuxstatusPAL    =
 
|linuxstatusPAL    =
 
|macstatusPAL      =
 
|macstatusPAL      =
 
<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
|serialsNTSCJ      =
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|serialsNTSCJ      = SLPS-25329<br />SLKA-25171 <small>(Korea)</small><br />SCAJ-20078
 
|CRCsNTSCJ        =
 
|CRCsNTSCJ        =
|releasedateNTSCJ  =
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|releasedateNTSCJ  = April 1, 2004<br />June 24, 2004 <small>(Korea)</small>
|statusNTSCJ      =
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|statusNTSCJ      = 2
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
<!-- Windows specs -->
 
|pcsx2ver          =
 
|gsname            =
 
|gsver            =
 
|soundname        =
 
|soundver          =
 
|padname          =
 
|padver            =
 
|dvdplugname      =
 
|dvdplugver        =
 
|biosver          =
 
|hacks            =
 
|fpsinfo          =
 
|comment          =
 
<!-- Linux specs -->
 
|linuxpcsx2ver    =
 
|linuxgsname      =
 
|linuxgsver        =
 
|linuxsoundname    =
 
|linuxsoundver    =
 
|linuxpadname      =
 
|linuxpadver      =
 
|linuxdvdplugname  =
 
|linuxdvdplugver  =
 
|linuxbiosver      =
 
|linuxhacks        =
 
|linuxfpsinfo      =
 
|linuxcomment      =
 
<!-- Minimal PC specs -->
 
|cputype          =
 
|gputype          =
 
|pccomment        =
 
 
}}
 
}}
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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{{TestingHeader|OS=Windows}}
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{{TestingEntry
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|Status=2
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|Region=NTSC-J
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|OS=Windows
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|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
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|GPU=Nvidia GTS 250 512MB
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|Revision=1.1.0 r5517
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|Graphics=GSdx 5464 SSE41
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|Sound=
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*SPU2-X 2.0.0 5478
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*LilyPad 0.11.0 5403
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|Comments=Playable., Any res > native gives some halos & double image because of filtering.
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|Tester={{ForumUser|Parotaku}}
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}}
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{{TestingEntry
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|Status=2
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|Region=PAL
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|OS=?
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|CPU=Intel i5 2500K @3400Mhz
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|GPU=GeForce GTX 460 SE 768MB
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|Revision=r5927
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|Graphics=GSdx r5912
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|Sound=
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* SPU2-X 2.0.0 r5893
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* XPad v0.2.0
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|Comments=HACKS: Default ones and MTVU., Runs nearly perfect. The shadows arent' perfect like in software mode, but with offset TC Offset x:400 and y:400 you have very good results with higher resolutions in hardware mode. Speed is smooth with max. fps under 3x hardware mode. Software mode is fine too.
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|Tester=Yuri
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}}
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{{TestingFooter}}
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<!--
 +
{{TestingHeader|OS=Linux}}
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{{TestingEntry
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|Status=?
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|Region=?
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|OS=?
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|CPU=?
 +
|GPU=?
 +
|Revision=?
 +
|Graphics=?
 +
|Sound=?
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|Comments=?
 +
|Tester=?
 +
}}
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{{TestingFooter}}
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-->
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==Trivia==
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* Original names: '''九怨''' (SLPS-25329), '''구원''' (SLKA-25171)
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* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
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==Known Issues==
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{{Issue
 +
|IssueName=Ghosting
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|IsFixed=0
 +
|IssueLevel=1
 +
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
 +
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way.
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 +
}}
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{{Issue
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|IssueName=Crack on walls
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|IsFixed=0
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|IssueLevel=0
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|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
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|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible.
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}}
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<gallery widths="175px" heights="100px">
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File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data OFF.png|Incorrectly rendered
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File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data ON.png|Correctly rendered (Preload Frame Data)
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</gallery>
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{{Issue
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|IssueName=Sugoroku
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|IsFixed=1
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|IssueLevel=1
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|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
 +
|Workaround=Changing EE/FPU Rounding Mode from Chop/Zero to Nearest will result in the pieces moving the correct number of spaces and not infinite-looping. Removing the widescreen hack orients the pieces in the correct positions on the board (i.e. each row won't be slightly offset). Fixed in  v1.7.0-dev-1690
 +
}}
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==The gallery==
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<gallery>
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File:Kuon_Forum_1.jpg|Kuon (SLPS 25329)
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File:Kuon_Forum_2.jpg|Kuon (SLPS 25329)
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File:Kuon_Forum_3.jpg|Kuon (SLPS 25329)
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</gallery>
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 +
{{ForumLinksList|list=
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*[http://forums.pcsx2.net/Thread-Kuon-SLUS-21007-U--30046 Kuon (SLUS 21007) (U)]
 +
*[http://forums.pcsx2.net/Thread-Kuon-SLPS-25329-J--30464 Kuon (SLPS 25329) (J)]}}

Latest revision as of 23:43, 4 September 2021

Kuon
Kuon pal box art.jpg
PAL box art
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Intense Violence)
PEGI rating: 16+
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-53411 & SLUS-21007
Japanese: SLPS-25329
German: SLES-53411
French: SLES-53411
Korean: SLKA-25171
Region NTSC-U:
Serial numbers: SLUS-21007
Release date: December 7, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53411
Release date: April 28, 2006
CRCs: 1BB449EF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25329
SLKA-25171 (Korea)
SCAJ-20078
Release date: April 1, 2004
June 24, 2004 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US), Nobilis (EU)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic57/100
Game description: An experience like no other - this timeless, Japanese horror story creeps into your soul. The tune of Japanese Taiko Drums and the Dark Hymns of children are heard throughout the night. Residents wander like ghosts, and hungry demons creep in the darkness. The Heian-kyo Period of Ancient Japan where mysticism and magic will require you to reach deep within your soul to uncover the mysteries of the undead. A dark 3D adventure that comes to life in stunning detail with atmospheric lighting,...
Kuon is based on an ancient type of Japanese horror story called Kwaidan. The setting is a dark and gruesome mansion in the Japanese town of Kyoto where mutated creatures and other horrors lurk. The game is set during the Heian Period (794 to 1185) of ancient Japan.
In Kuon's Yin Phase (Chapter of Shadow), Utsuki and Kureha arrive at the Fujiwara mansion to find their father. At the same time, during the game's Yang Phase (Chapter of Light), Doman's disciples, including Sakuya and her older brother, enter the manor to investigate the strange incidents occurring there. Utsuki and Sakuya become separated from their respective groups, and occasionally meet one another. (from Wikipedia)


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable., Any res > native gives some halos & double image because of filtering.
PAL ?
  • Intel i5 2500K @3400Mhz
  • GeForce GTX 460 SE 768MB
r5927 GSdx r5912
  • SPU2-X 2.0.0 r5893
  • XPad v0.2.0
HACKS: Default ones and MTVU., Runs nearly perfect. The shadows arent' perfect like in software mode, but with offset TC Offset x:400 and y:400 you have very good results with higher resolutions in hardware mode. Speed is smooth with max. fps under 3x hardware mode. Software mode is fine too. Yuri



Trivia

  • Original names: 九怨 (SLPS-25329), 구원 (SLKA-25171)
  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.

Known Issues

Ghosting

  • Status: Active
  • Type: Serious
  • Description: Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
  • Workaround: Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way.

Crack on walls

  • Status: Active
  • Type: Minor
  • Description: Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
  • Workaround: Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible.

Sugoroku

  • Status: Fixed
  • Type: Serious
  • Description: The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
  • Workaround: Changing EE/FPU Rounding Mode from Chop/Zero to Nearest will result in the pieces moving the correct number of spaces and not infinite-looping. Removing the widescreen hack orients the pieces in the correct positions on the board (i.e. each row won't be slightly offset). Fixed in v1.7.0-dev-1690

The gallery

Public compatibility forum links