Kuon: Difference between revisions

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|caption          = PAL box art
|caption          = PAL box art
|developer        = From Software
|developer        = From Software
|genre            = Horror
|publisher        = [[From Software]] (JP), [[Agetec]] (US), [[Nobilis]] (EU)
|genre            = Action, Adventure, Horror
|wikipedia        = [http://en.wikipedia.org/wiki/Kuon Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Kuon Link]
|gameinfo          = Kuon is based on an ancient type of Japanese horror story called Kwaidan. The setting is a dark and gruesome mansion in the Japanese town of Kyoto where mutated creatures and other horrors lurk. The game is set during the Heian Period (794 to 1185) of ancient Japan.<br>In Kuon's Yin Phase (Chapter of Shadow), Utsuki and Kureha arrive at the Fujiwara mansion to find their father. At the same time, during the game's Yang Phase (Chapter of Light), Doman's disciples, including Sakuya and her older brother, enter the manor to investigate the strange incidents occurring there. Utsuki and Sakuya become separated from their respective groups, and occasionally meet one another. (from Wikipedia)
|gameinfo          = An experience like no other - this timeless, Japanese horror story creeps into your soul. The tune of Japanese Taiko Drums and the Dark Hymns of children are heard throughout the night. Residents wander like ghosts, and hungry demons creep in the darkness. The Heian-kyo Period of Ancient Japan where mysticism and magic will require you to reach deep within your soul to uncover the mysteries of the undead. A dark 3D adventure that comes to life in stunning detail with atmospheric lighting,...<br />
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/kuon Metacritic]
Kuon is based on an ancient type of Japanese horror story called Kwaidan. The setting is a dark and gruesome mansion in the Japanese town of Kyoto where mutated creatures and other horrors lurk. The game is set during the Heian Period (794 to 1185) of ancient Japan.<br>In Kuon's Yin Phase (Chapter of Shadow), Utsuki and Kureha arrive at the Fujiwara mansion to find their father. At the same time, during the game's Yang Phase (Chapter of Light), Doman's disciples, including Sakuya and her older brother, enter the manor to investigate the strange incidents occurring there. Utsuki and Sakuya become separated from their respective groups, and occasionally meet one another. (from Wikipedia)
|reviewscore      = Metacritic: 57
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918963-kuon Link]
|korean            =  SLKA-25171
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kuon Metacritic]|57/100}}
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Intense Violence
|na_rating        = M
|ko_rating        = 18
|japan_rating      = C
|french            = SLES-53411
|german            = SLES-53411
|japanese          = SLPS-25329
|english          = SLES-53411 & SLUS-21007
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21007
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = December 7, 2004
|releasedateNTSCU  = December 7, 2004
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|serialsPAL        = SLES-53411
|serialsPAL        = SLES-53411
|CRCsPAL          = 1BB449EF
|CRCsPAL          = 1BB449EF
|releasedatePAL    = September 16, 2005
|releasedatePAL    = April 28, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25329<br />SLKA-25171 <small>(Korea)</small><br />SCAJ-20078
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = April 1, 2004
|releasedateNTSCJ  = April 1, 2004<br />June 24, 2004 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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==Trivia==
==Trivia==
* Original names: '''九怨''' (SLPS-25329), '''구원''' (SLKA-25171)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


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|IssueLevel=1
|IssueLevel=1
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way.
 
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Workaround=Use software mode during this section of the game.
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible.
}}
}}
<gallery widths="175px" heights="100px">
File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data OFF.png|Incorrectly rendered
File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data ON.png|Correctly rendered (Preload Frame Data)
</gallery>


{{Issue
{{Issue
|IssueName=Sugoroku
|IssueName=Sugoroku
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Workaround=Disabling the widescreen patch helps a little, but still it is not functioning...
|Workaround=Changing EE/FPU Rounding Mode from Chop/Zero to Nearest will result in the pieces moving the correct number of spaces and not infinite-looping. Removing the widescreen hack orients the pieces in the correct positions on the board (i.e. each row won't be slightly offset). Fixed in  v1.7.0-dev-1690
}}
}}


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