Kuon: Difference between revisions

Jump to navigation Jump to search
2,853 bytes added ,  4 September 2021
no edit summary
No edit summary
(35 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{infobox
 
{{infobox game
|image            = Kuon pal box art.jpg
|image            = Kuon pal box art.jpg
|caption          = PAL box art
|caption          = PAL box art
|developer        = From Software
|developer        = From Software
|genre            = Horror
|publisher        = [[From Software]] (JP), [[Agetec]] (US), [[Nobilis]] (EU)
|genre            = Action, Adventure, Horror
|wikipedia        = [http://en.wikipedia.org/wiki/Kuon Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Kuon Link]
|gameinfo          = Kuon is based on an ancient type of Japanese horror story called Kwaidan. The setting is a dark and gruesome mansion in the Japanese town of Kyoto where mutated creatures and other horrors lurk. The game is set during the Heian Period (794 to 1185) of ancient Japan.<br>In Kuon's Yin Phase (Chapter of Shadow), Utsuki and Kureha arrive at the Fujiwara mansion to find their father. At the same time, during the game's Yang Phase (Chapter of Light), Doman's disciples, including Sakuya and her older brother, enter the manor to investigate the strange incidents occurring there. Utsuki and Sakuya become separated from their respective groups, and occasionally meet one another. (from Wikipedia)
|gameinfo          = An experience like no other - this timeless, Japanese horror story creeps into your soul. The tune of Japanese Taiko Drums and the Dark Hymns of children are heard throughout the night. Residents wander like ghosts, and hungry demons creep in the darkness. The Heian-kyo Period of Ancient Japan where mysticism and magic will require you to reach deep within your soul to uncover the mysteries of the undead. A dark 3D adventure that comes to life in stunning detail with atmospheric lighting,...<br />
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/kuon Metacritic]
Kuon is based on an ancient type of Japanese horror story called Kwaidan. The setting is a dark and gruesome mansion in the Japanese town of Kyoto where mutated creatures and other horrors lurk. The game is set during the Heian Period (794 to 1185) of ancient Japan.<br>In Kuon's Yin Phase (Chapter of Shadow), Utsuki and Kureha arrive at the Fujiwara mansion to find their father. At the same time, during the game's Yang Phase (Chapter of Light), Doman's disciples, including Sakuya and her older brother, enter the manor to investigate the strange incidents occurring there. Utsuki and Sakuya become separated from their respective groups, and occasionally meet one another. (from Wikipedia)
|reviewscore      = Metacritic: 57
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918963-kuon Link]
|korean            =  SLKA-25171
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kuon Metacritic]|57/100}}
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Intense Violence
|na_rating        = M
|ko_rating        = 18
|japan_rating      = C
|french            = SLES-53411
|german            = SLES-53411
|japanese          = SLPS-25329
|english          = SLES-53411 & SLUS-21007
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21007
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = December 7, 2004
|releasedateNTSCU  = December 7, 2004
Line 22: Line 33:
|serialsPAL        = SLES-53411
|serialsPAL        = SLES-53411
|CRCsPAL          = 1BB449EF
|CRCsPAL          = 1BB449EF
|releasedatePAL    = September 16, 2005
|releasedatePAL    = April 28, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 28: Line 39:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25329<br />SLKA-25171 <small>(Korea)</small><br />SCAJ-20078
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = April 1, 2004
|releasedateNTSCJ  = April 1, 2004<br />June 24, 2004 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = r5927
|gsname            = GSdx
|gsver            = r5912
|soundname        = SPU2-X
|soundver          = 2.0.0 r5893
|padname          = XPad
|padver            = v0.2.0
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            = Default ones and MTVU.
|fpsinfo          =
|comment          = Needs some GSdx hack to work properly with upscaled display settings.<br>
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel i5 2500K @3400Mhz
|gputype          = GeForce GTX 460 SE 768MB
|pccomment        = Speed is smooth with max. fps under 3x hardware mode. Software mode is fine too.
}}
}}


==Widescreen support==
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
Available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Playable., Any res > native gives some halos & double image because of filtering.
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=?
|CPU=Intel i5 2500K @3400Mhz
|GPU=GeForce GTX 460 SE 768MB
|Revision=r5927
|Graphics=GSdx r5912
|Sound=
* SPU2-X 2.0.0 r5893
* XPad v0.2.0
|Comments=HACKS: Default ones and MTVU., Runs nearly perfect. The shadows arent' perfect like in software mode, but with offset TC Offset x:400 and y:400 you have very good results with higher resolutions in hardware mode. Speed is smooth with max. fps under 3x hardware mode. Software mode is fine too.
|Tester=Yuri
}}
{{TestingFooter}}
 
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 
 
 
 
==Trivia==
* Original names: '''九怨''' (SLPS-25329), '''구원''' (SLKA-25171)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Known Issues==
==Known Issues==


===Ghosting===
{{Issue
* '''Type:''' Graphical issue with upscaled graphics
|IssueName=Ghosting
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|IssueLevel=1
* '''Solution:''' Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character).
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way.
 
}}
 
{{Issue
|IssueName=Crack on walls
|IsFixed=0
|IssueLevel=0
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible.
}}
<gallery widths="175px" heights="100px">
File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data OFF.png|Incorrectly rendered
File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data ON.png|Correctly rendered (Preload Frame Data)
</gallery>
 
{{Issue
|IssueName=Sugoroku
|IsFixed=1
|IssueLevel=1
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Workaround=Changing EE/FPU Rounding Mode from Chop/Zero to Nearest will result in the pieces moving the correct number of spaces and not infinite-looping. Removing the widescreen hack orients the pieces in the correct positions on the board (i.e. each row won't be slightly offset). Fixed in  v1.7.0-dev-1690
}}
 
==The gallery==
<gallery>
File:Kuon_Forum_1.jpg|Kuon (SLPS 25329)
File:Kuon_Forum_2.jpg|Kuon (SLPS 25329)
File:Kuon_Forum_3.jpg|Kuon (SLPS 25329)
</gallery>


===Crack on walls===
{{ForumLinksList|list=
* '''Type:''' Graphical issue
*[http://forums.pcsx2.net/Thread-Kuon-SLUS-21007-U--30046 Kuon (SLUS 21007) (U)]
* '''Affected Game Versions:''' All
*[http://forums.pcsx2.net/Thread-Kuon-SLPS-25329-J--30464 Kuon (SLPS 25329) (J)]}}
* '''Description:''' Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
* '''Solution:''' Use software mode during this section of the game.
ninja
130

edits

Navigation menu