Kuon: Difference between revisions

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|CRCsNTSCU        = 9AC63A2E
|CRCsNTSCU        = 9AC63A2E
|releasedateNTSCU  = December 7, 2004
|releasedateNTSCU  = December 7, 2004
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|Sound=
|Sound=
|Comments= Runs perfectly in 2k 60fps. Ghosting glitch fixed by using 370 x 340 offset, 400x400 doesn't fix it completely. Also you don't need to change Half-pixel Offset to Special, it will add only more ghosting
|Comments= Runs perfectly in 2k 60fps. Ghosting glitch fixed by using 370 x 340 offset, 400x400 doesn't fix it completely. Also you don't need to change Half-pixel Offset to Special, it will add only more ghosting
|Tester=Crazymage
|Tester=CrazyMage
}}
}}


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{{Issue
{{Issue
|IssueName=Ghosting
|IssueName=Ghosting
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way.
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way. Fixed with auto settings in 1.7.5661.


}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible. Fixed with auto settings in 1.7
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible. Fixed with auto settings in 1.7.
}}
}}
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
ninja
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