Kuon: Difference between revisions

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419 bytes added ,  24 August 2022
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21007
|serialsNTSCU      = SLUS-21007
|CRCsNTSCU        =
|CRCsNTSCU        = 9AC63A2E
|releasedateNTSCU  = December 7, 2004
|releasedateNTSCU  = December 7, 2004
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
Line 77: Line 77:
|Tester=Yuri
|Tester=Yuri
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i7 7700K
|GPU=Geforce GTX 1080
|Revision=1.7 dev
|Graphics=Vulcan
|Sound=
|Comments= Runs perfectly in 2k 60fps. Ghosting glitch fixed by using 370 x 340 offset, 400x400 doesn't fix it completely. Also you don't need to change Half-pixel Offset to Special, it will add only more ghosting
|Tester=CrazyMage
}}
{{TestingFooter}}
{{TestingFooter}}


Line 116: Line 129:
{{Issue
{{Issue
|IssueName=Crack on walls
|IssueName=Crack on walls
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible.
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible. Fixed with auto settings in 1.7
}}
}}
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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