Kuon: Difference between revisions

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1,068 bytes added ,  24 August 2022
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21007
|serialsNTSCU      = SLUS-21007
|CRCsNTSCU        =
|CRCsNTSCU        = 9AC63A2E
|releasedateNTSCU  = December 7, 2004
|releasedateNTSCU  = December 7, 2004
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
Line 77: Line 77:
|Tester=Yuri
|Tester=Yuri
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i7 7700K
|GPU=Geforce GTX 1080
|Revision=1.7 dev
|Graphics=Vulcan
|Sound=
|Comments= Runs perfectly in 2k 60fps. Ghosting glitch fixed by using 370 x 340 offset, 400x400 doesn't fix it completely. Also you don't need to change Half-pixel Offset to Special, it will add only more ghosting
|Tester=CrazyMage
}}
{{TestingFooter}}
{{TestingFooter}}


Line 110: Line 123:
|IssueLevel=1
|IssueLevel=1
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way.
 
}}
}}


{{Issue
{{Issue
|IssueName=Crack on walls
|IssueName=Crack on walls
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible.
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible. Fixed with auto settings in 1.7
}}
}}
<gallery widths="175px" heights="100px">
File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data OFF.png|Incorrectly rendered
File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data ON.png|Correctly rendered (Preload Frame Data)
</gallery>


{{Issue
{{Issue
|IssueName=Sugoroku
|IssueName=Sugoroku
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Workaround=Disabling the widescreen patch helps a little, but still it is not functioning...
|Workaround=Changing EE/FPU Rounding Mode from Chop/Zero to Nearest will result in the pieces moving the correct number of spaces and not infinite-looping. Removing the widescreen hack orients the pieces in the correct positions on the board (i.e. each row won't be slightly offset). Fixed in  v1.7.0-dev-1690
}}
}}


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