Knights of the Temple: Infernal Crusade: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Cover_Knights_of_the_Temple_Infernal_Crusade.jpg
|image            = Cover_Knights_of_the_Temple_Infernal_Crusade.jpg
|caption          =
|caption          = PAL cover
|developer        = Starbreeze
|developer        = Starbreeze
|publisher        = [[TDK Mediactive]]
|publisher        = [[TDK Mediactive]]
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|gameinfo          = Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
|gameinfo          = Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915054-knights-of-the-temple-infernal-crusade Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915054-knights-of-the-temple-infernal-crusade Link]
|sw-rendering-only = 0
|widescreenpatch  = 1
|numberofplayers  = 2
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|spanish          = SLES-52448
|spanish          = SLES-52448
|french            = SLES-52448
|french            = SLES-52448
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52448
|serialsPAL        = SLES-52448
|CRCsPAL          =  
|CRCsPAL          = A03898F9
|releasedatePAL    = June 4, 2004
|releasedatePAL    = June 4, 2004
|statusPAL        = 2
|statusPAL        = 2
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|GPU=ASUS ROG STRIX GTX 1080 A8G 8GB
|GPU=ASUS ROG STRIX GTX 1080 A8G 8GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Preset: Set to 3 then disable checkbox
** Preset: Set to 3 then disable checkbox
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Disabled
** MTVU: Disabled
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: GSDx OpenGL (Hardware)
* Renderer: GSDx OpenGL (Hardware)
* Large Framebuffer: Enabled
* Large Framebuffer: Enabled
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* DATE Accuracy: Fast (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
Lilypad 0.12.1
Lilypad 0.12.1
|Comments= Game runs smoothly and without issues. The environment on Open GL and DX hardware doesn't render properly, see issues section.
|Comments= Game runs smoothly and without issues. The environment on Open GL and DX hardware doesn't render properly, see issues section.
|Tester=Wasdom Kung
|Tester=Wasdom Kung
}}
{{TestingEntry
|Status=2
|Region=PAL-M4
|OS=Windows 8.1, 64-bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=1.7.0-dev-1907
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Disabled
-->
|Graphics=GSdx
<!--
* Renderer: Direct3D 11 (Hardware)
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* Blending Accuracy: Basic (Recommended)
-->
|Sound=
*SPU2-X
*LilypPad
|Comments=What can I say about this game, on the emulator it works at high speed at 1080p (a little with brakes), but with bugs that everyone has known for a long time. Better to play this game on a Gamecube emulator, there are no problems with the game. I checked it myself.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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-->
-->


<!-- Remove comment signs and add game trivia here -->
<!--
== Trivia ==
* Place trivia here
* Place additional trivia on a new line like this.
-->


<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
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== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Environment shadows and rendering
|IssueName=Environment shadows and rendering
|IsFixed=No
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown here, but nothing else seems to get this displaying properly that I can find.
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown [https://github.com/PCSX2/pcsx2/issues/2279 here], but nothing else seems to get this displaying properly that I can find.
|Workaround= n/a
|Workaround=Fixed in later builds 1.7. For older versions: Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''.
{{SpoilerTable|caption=Environment shadows and rendering|text=
<gallery widths="175px" heights="100px">
KOTT-IC-Direct3D_11.png
KOTT-IC-OpenGL.png
</gallery>}}
}}
}}


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