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|GPU=ASUS ROG STRIX GTX 1080 A8G 8GB | |GPU=ASUS ROG STRIX GTX 1080 A8G 8GB | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** Preset: Set to 3 then disable checkbox | ** Preset: Set to 3 then disable checkbox | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Disabled | ** MTVU: Disabled | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: GSDx OpenGL (Hardware) | * Renderer: GSDx OpenGL (Hardware) | ||
* Large Framebuffer: Enabled | * Large Framebuffer: Enabled | ||
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* DATE Accuracy: Fast (Default) | * DATE Accuracy: Fast (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
Lilypad 0.12.1 | Lilypad 0.12.1 | ||
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |GPU=NVIDIA GeForce GT 1030 @ 2 GB | ||
|Revision=1.7.0-dev-1907 | |Revision=1.7.0-dev-1907 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Disabled | ** MTVU: Disabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D 11 (Hardware) | * Renderer: Direct3D 11 (Hardware) | ||
* Native Resolution: 1920x1080 | * Native Resolution: 1920x1080 | ||
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* CRC Hack Level: Automatic | * CRC Hack Level: Automatic | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Environment shadows and rendering | |IssueName=Environment shadows and rendering | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown [https://github.com/PCSX2/pcsx2/issues/2279 here], but nothing else seems to get this displaying properly that I can find. | |Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown [https://github.com/PCSX2/pcsx2/issues/2279 here], but nothing else seems to get this displaying properly that I can find. | ||
|Workaround= Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''. | |Workaround=Fixed in later builds 1.7. For older versions: Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''. | ||
{{SpoilerTable|caption=Environment shadows and rendering|text= | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
KOTT-IC-Direct3D_11.png | KOTT-IC-Direct3D_11.png | ||
KOTT-IC-OpenGL.png | KOTT-IC-OpenGL.png | ||
</gallery> | </gallery>}} | ||
}} | }} | ||