Knights of the Temple: Infernal Crusade: Difference between revisions

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|gameinfo          = Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
|gameinfo          = Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915054-knights-of-the-temple-infernal-crusade Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915054-knights-of-the-temple-infernal-crusade Link]
|sw-rendering-only = 1
|sw-rendering-only = 0
|widescreenpatch  = 1
|widescreenpatch  = 1
|numberofplayers  = 2
|numberofplayers  = 2
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|GPU=ASUS ROG STRIX GTX 1080 A8G 8GB
|GPU=ASUS ROG STRIX GTX 1080 A8G 8GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Preset: Set to 3 then disable checkbox
** Preset: Set to 3 then disable checkbox
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Disabled
** MTVU: Disabled
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: GSDx OpenGL (Hardware)
* Renderer: GSDx OpenGL (Hardware)
* Large Framebuffer: Enabled
* Large Framebuffer: Enabled
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* DATE Accuracy: Fast (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
Lilypad 0.12.1
Lilypad 0.12.1
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=1.7.0-dev-1907
|Revision=1.7.0-dev-1907
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Disabled
** MTVU: Disabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 (Hardware)
* Renderer: Direct3D 11 (Hardware)
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
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* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Environment shadows and rendering
|IssueName=Environment shadows and rendering
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown here https://github.com/PCSX2/pcsx2/issues/2279, but nothing else seems to get this displaying properly that I can find.
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown [https://github.com/PCSX2/pcsx2/issues/2279 here], but nothing else seems to get this displaying properly that I can find.
|Workaround= Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''.
|Workaround=Fixed in later builds 1.7. For older versions: Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''.
<spoiler show="Environment shadows and rendering" hide="Hide">
{{SpoilerTable|caption=Environment shadows and rendering|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
KOTT-IC-Direct3D_11.png
KOTT-IC-Direct3D_11.png
KOTT-IC-OpenGL.png
KOTT-IC-OpenGL.png
</gallery>
</gallery>}}
</spoiler>
}}
}}



Latest revision as of 08:50, 28 March 2024

Knights of the Temple: Infernal Crusade

PAL cover
Game general and emulation properties:
PEGI rating: 16+ (Violence)
Widescreen patch available
Hardware rendering is supported
Supports up to two local players
Languages supported:
English: SLES-52448
German: SLES-52448
French: SLES-52448
Spanish: SLES-52448
Region PAL:
Serial numbers: SLES-52448
Release date: June 4, 2004
CRCs: A03898F9
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Starbreeze
Publisher(s): TDK Mediactive
Genre: Action, Adventure
Wikipedia: Link
Game description: Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 10 Pro
  • AMD Ryzen 1700X @ 4Ghz
  • ASUS ROG STRIX GTX 1080 A8G 8GB
1.6.0 GSdx 1.2.0 SPU2-X 2.0.0

Lilypad 0.12.1

Game runs smoothly and without issues. The environment on Open GL and DX hardware doesn't render properly, see issues section. Wasdom Kung
PAL-M4 Windows 8.1, 64-bit
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
1.7.0-dev-1907 GSdx
  • SPU2-X
  • LilypPad
What can I say about this game, on the emulator it works at high speed at 1080p (a little with brakes), but with bugs that everyone has known for a long time. Better to play this game on a Gamecube emulator, there are no problems with the game. I checked it myself. Chern40+7



Known Issues

Environment shadows and rendering

  • Status: Fixed
  • Type: Serious
  • Description: Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown here, but nothing else seems to get this displaying properly that I can find.
  • Workaround: Fixed in later builds 1.7. For older versions: Enable HW Hacks and Frame Buffer Conversion or use Software mode.