Knights of the Temple: Infernal Crusade: Difference between revisions

m (I'll remove all your language changes (suspected bootlegs references))
 
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|gameinfo          = Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
|gameinfo          = Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915054-knights-of-the-temple-infernal-crusade Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915054-knights-of-the-temple-infernal-crusade Link]
|sw-rendering-only = 1
|sw-rendering-only = 0
|widescreenpatch  = 1
|widescreenpatch  = 1
|numberofplayers  = 2
|numberofplayers  = 2
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|GPU=ASUS ROG STRIX GTX 1080 A8G 8GB
|GPU=ASUS ROG STRIX GTX 1080 A8G 8GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Preset: Set to 3 then disable checkbox
** Preset: Set to 3 then disable checkbox
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Disabled
** MTVU: Disabled
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: GSDx OpenGL (Hardware)
* Renderer: GSDx OpenGL (Hardware)
* Large Framebuffer: Enabled
* Large Framebuffer: Enabled
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* DATE Accuracy: Fast (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
Lilypad 0.12.1
Lilypad 0.12.1
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=1.7.0-dev-1907
|Revision=1.7.0-dev-1907
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Disabled
** MTVU: Disabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 (Hardware)
* Renderer: Direct3D 11 (Hardware)
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
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* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''Тамплиеры: Крестовый Поход''' (SLES-52448)




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== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Environment shadows and rendering
|IssueName=Environment shadows and rendering
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown here https://github.com/PCSX2/pcsx2/issues/2279, but nothing else seems to get this displaying properly that I can find.
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown [https://github.com/PCSX2/pcsx2/issues/2279 here], but nothing else seems to get this displaying properly that I can find.
|Workaround= Use OPEN GL or DX Software Emulation
|Workaround=Fixed in later builds 1.7. For older versions: Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''.
<spoiler show="Environment shadows and rendering" hide="Hide">
{{SpoilerTable|caption=Environment shadows and rendering|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
KOTT-IC-Direct3D_11.png
KOTT-IC-Direct3D_11.png
KOTT-IC-OpenGL.png
KOTT-IC-OpenGL.png
</gallery>
</gallery>}}
</spoiler>
}}
}}


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