Knights of the Temple: Infernal Crusade: Difference between revisions

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|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown [https://github.com/PCSX2/pcsx2/issues/2279 here], but nothing else seems to get this displaying properly that I can find.
|Description=Environment shows as all shades of green in Open GL HW and some objects are correctly shown, similar issue with DX but normal grey colours. If moving to software rendering it shows properly but is extremely blurry. Applying the hack for frame buffer conversion works for 1 second then goes back to bad environment graphics as shown [https://github.com/PCSX2/pcsx2/issues/2279 here], but nothing else seems to get this displaying properly that I can find.
|Workaround=Fixed in later builds 1.7. For older versions: Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''.
|Workaround=Fixed in later builds 1.7. For older versions: Enable HW Hacks and '''Frame Buffer Conversion''' or use '''Software mode'''.
<spoiler show="Environment shadows and rendering" hide="Hide">
{{SpoilerTable|caption=Environment shadows and rendering|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
KOTT-IC-Direct3D_11.png
KOTT-IC-Direct3D_11.png
KOTT-IC-OpenGL.png
KOTT-IC-OpenGL.png
</gallery>
</gallery>}}
</spoiler>
}}
}}


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