Klonoa 2: Lunatea's Veil

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Klonoa 2: Lunatea's Veil

NTSC-U cover
Game general and emulation properties:
ESRB rating: E
Widescreen patch available
Languages supported:
English: SCES-50354 & SLUS-20151 & SLUS-28004
Japanese: SLPS-25033 & SLPS-73404
German: SCES-50354
French: SCES-50354
Spanish: SCES-50354
Italian: SCES-50354
Region NTSC-U:
Serial numbers: SLUS-20151
SLUS-28004 (Trade Demo)
Release date: July 25, 2001
CRCs: 2F56CBC9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50354
Release date: November 9, 2001
CRCs: 7EBEEBBD
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25033
SLPS-73404 (PlayStation 2 the Best)
SLPM-60138 (Trial)
Release date: March 22, 2001
June 27, 2002 (PlayStation 2 the Best)
CRCs: 1645DE53
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco (JP, US), SCEE (EU)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic91/100
Game description: Klonoa, a long-eared creature, has stumbled on yet another mystical adventure. In Klonoa 2, a dark kingdom threatens the enchanted realm of Lunatea. Now it's up to Klonoa and his friends, Lolo and Popka, to prevent evil forces from bringing monsters and sickness into their world. Help Klonoa through 24 magical stages featuring hover-board gliding, perceptual changes, and new treacherous foes. On your adventure, you'll drop off waterfalls, get shot into the air by cannon, and gain special abilities from your defeated enemies.
The sequel to 1997's sleeper platformer hit "Klonoa: Door to Phantomile" finds our floppy-eared, baseball cap-wearing hero collecting dream stones and over-inflating his enemies with air bullets while protecting the dream world of Lunatea in this "2-D style" action game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Pentium E5400 @ 3.60 GHz
  • NVIDIA GeForce 9600 GT
0.9.7 stable r3878 GSdx r3673
  • SPU2-X r3702
  • LilyPad r3878
BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS Machina
PAL Windows
  • AMD Phenom II X4 965BE @ 4.10 GHz / Intel Core i3-370M
  • VTX ATI HD 6870 / Intel HD Graphics
1.0.0 GSdx
  • ZeroSPU2/SPU2-X
  • ?
EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked)
NTSC-U/J Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 r5932 SVN GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No bugs.
NTSC Windows 8.1
  • AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
  • NVIDIA GeForce GTX 460
1.3.0 20140731161737 GSdx 0.1.16 20140731161737 SPU2-X 2.0.0 20140731161737
  • LilyPad 0.11.0 20140731161737
BIOS: USA v02.20,

•Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with Automatic game fixes.

Daemyn
PAL Windows 7
  • AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
  • AMD Radeon R9 290 (Driver version 16.1)
1.4.0 GSdx 0.1.19 20160105132032 SPU2-X 2.0.0 20151231175709
  • LilyPad 0.11.0 20151231175709
BIOS: Europe v02.00,

•No previous game fix patches seem to work for the PAL version of this game in pcsx2 1.4.0 in 50Hz or 60Hz. Either it will crash at volk or in 60Hz mode's case I get an assertion failed error. •Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with Automatic game fixes.

Daemyn
NTSC Windows 10
  • AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
  • AMD Radeon R9 290 (Driver version 16.9.2)
1.5.0-dev-1720-g5a63a62 GSdx 20131219235648(MSVC 19.00 SSE2/SSE2) 1.1.0 SPU2-X 20161219235648 2.0.0 [Spu2-X] BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)

•Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches. •Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however. •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once. •Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well. •Some objects appear miscolored. Software renderer fixes this.

NTSC Windows 10
  • Intel Xeon E5-2640 @ 2.8 GHz
  • NVIDIA GEFORCE GTX 1060 6GB (Driver version 430.86)
pcsx2-v1.5.0-dev-3210-g7d1d88e40 GSdx 20190720121007 (MSVC 19.00 SSE4.1/AVX) 1.1.0 SPU2-X 20190720121007 2.0.0 BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)

•Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches. •Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however or use a very large async audio buffer and it may sporadically work.. •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once. •Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well. •Some objects appear appear as wrong color. it may be that there are 2 models in the same location and one is overriding the other on depth?. The Software rendering fixes this usually.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Ubuntu 17.04 x64
  • Intel Core i5-4670 @ 3.40 GHz
  • VGA compatible controller: Intel Corporation Xeon E3-1200
1.5.0~git201708311541 GSdx (GCC 6.3.0, SSE2) 1.0.0 SPU2-X 2.0.0 Full speed. Marc


Trivia

  • Original names: 風のクロノア2〜世界が望んだ忘れもの〜 (SLPS-25033) & (SLPS-73404), Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono in Japan


Known Issues

Missing fire effects

  • Status: Active
  • Type: Minor
  • Description: Fire effects do not display in Volk Inferno and Joilant(see screenshots).
  • Workaround: No known fix yet.

<spoiler show="Show screenshots" hide="Hide screenshots"> Missing fire effects issue Missing fire effects issue(fixed) </spoiler>

Volk City hang

  • Status: Active
  • Type: Major
  • Description: When moving to one of the parts in the Volk City vision you get just a black screen with sound.
  • Workaround: Currently needs the following patches.

<spoiler show="Show patches" hide="Hide patches">



2F56CBC9.pnach
    comment=patches by nachbrenner
    //Skip sceIpuSync
    patch=0,EE,00305b90,word,03e00008

Alternative patch by Prafull has less graphical glitches on the water.
2F56CBC9.pnach
   comment=patch by Prafull
   //avoid cave hang at volk city
   patch=1,EE,00305bcc,word,00000000

7EBEEBBD.pnach
    gametitle= Klonoa 2 - Lunatea's Veil [SCES 50354] (E) [7EBEEBBD]
    comment=Patch By CKemu
    //Skips IUP blitz
    patch=0,EE,003078F4,word,00000000

1645DE53.pnach
    comment=Patch by Shadow Lady
    //For hang in Volk City
    //Skip sceIpuSync
    patch=0,EE,003047D0,word,03e00008

</spoiler>

Missing Sound

  • Status: Active
  • Type: Minor
  • Description: Some areas have no music and sound effects are missing completely.
  • Workaround: Go to Config > Audio (SPU2) > Plugin Settings, and set latency to 3 ms. This can cause skipping, so set Synchronizing Mode to "TimeStretch"(start the game with "Async Mix", then switch to "TimeStretch" on the title screen).

Required objects missing

  • Status: Fixed
  • Type: Minor
  • Description: Some objects needed to progress further don't appear where they should.
  • Workaround: This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > EE/IOP tab, and setting EE/FPU to "Nearest or Negative".

Bugged reflections

  • Status: Active
  • Type: Minor
  • Description: Reflections on some objects like cannons and the wind ring are bugged(see screenshots).
  • Workaround: Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".

<spoiler show="Show screenshots" hide="Hide screenshots"> Bugged reflections Bugged reflections(fixed) </spoiler>

Bad graphics

  • Type: Note (not an issue)
  • Description: Missing floor textures or bad colors as a side effect from the patches(see screenshots). Volk City, Volkan Inferno And Dark Sea of Tears are the most likely to crash without the patch. Other Levels may load and be completely playable.
  • Workaround: Go to System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.

<spoiler show="Show screenshots" hide="Hide screenshots"> Bad graphics issue Bad graphics issue(fixed) </spoiler>

Flashing or garbage textures

  • Status: Active
  • Type: Minor
  • Description: At certain points of the game and especially during the train cut scene at the end of volk city the Textures will randomly flash and change around to garbage textures or wrong colors.
  • Workaround: Reducing the EE cyclerate in speed hacks can alleviate it at -1 or 75% speed but still doesn't completely remove it. Reducing it to -3 or 50% speed will fix nearly all of the flashing textures but with the risk of game slowdowns. Inversely speeding up the EE cycle rate will make the texture flashing much worse.

Miscolored objects or enemies

  • Status: Active
  • Type: Minor
  • Description: Certain objects and enemies appear as the wrong colors such as moving red Goomis(usually green orbs you can hang from) and Golden Kitons(Helicopter/hovering enemy).
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting Renderer to any of the "(Software)" options.

Cutscene full screen effects may not appear correctly

  • Status: Active
  • Type: Minor
  • Description: The cutscenes at the end of maze of memories, at the end of Noxious Lalakoosha, and at the start of Embryo Compass all have graphical issues.
  • Workaround: To fix Maze of Memories and Lalakoosha go to Config > Video (GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)". To fix Embryo Compass go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.


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Public compatibility forum links