Klonoa 2: Lunatea's Veil: Difference between revisions

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Added testing info
m (Wrong information on the Required object missing manual fix.)
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*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
*Some objects appear miscolored. Software renderer fixes this.
*Some objects appear miscolored. Software renderer fixes this.
|Tester={{ForumUser|Vokadae}}
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows 10
|CPU=Intel Xeon E5-2640 @ 2.8 GHz
|GPU=NVIDIA GEFORCE GTX 1060 6GB (Driver version 430.86)
|Revision=pcsx2-v1.5.0-dev-3210-g7d1d88e40
|Graphics=GSdx 20190720121007 (MSVC 19.00 SSE4.1/AVX) 1.1.0
|Sound=SPU2-X 20190720121007 2.0.0
|LilyPad=LilyPad (20190720121007) 0.12.1
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however or use a very large async audio buffer and it may sporadically work..
*Some fire effects do not appear with or without game fixes
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
*Some objects appear appear as wrong color. it may be that there are 2 models in the same location and one is overriding the other on depth?. The Software rendering fixes this usually.
|Tester={{ForumUser|Vokadae}}
|Tester={{ForumUser|Vokadae}}
}}
}}
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