Klonoa 2: Lunatea's Veil: Difference between revisions

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{{infobox
{{infobox
|image            = Klonoa_Cover.jpeg
|image            = Klonoa_Cover.jpeg
|caption          = NTSC-U Cover Art
|caption          = NTSC-U cover
|developer        = Namco
|developer        = Namco
|publisher        = [[Namco]] (JP, US), [[Sony|SCEE]] (EU)
|publisher        = [[Namco]] (JP, US), [[Sony|SCEE]] (EU)
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/Klonoa_2:_Lunatea%27s_Veil Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Klonoa_2:_Lunatea%27s_Veil Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/374317-klonoa-2-lunateas-veil Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/klonoa-2-lunateas-veil Metacritic]|91/100}}
|gameinfo          = Klonoa, a long-eared creature, has stumbled on yet another mystical adventure. In Klonoa 2, a dark kingdom threatens the enchanted realm of Lunatea. Now it's up to Klonoa and his friends, Lolo and Popka, to prevent evil forces from bringing monsters and sickness into their world. Help Klonoa through 24 magical stages featuring hover-board gliding, perceptual changes, and new treacherous foes. On your adventure, you'll drop off waterfalls, get shot into the air by cannon, and gain special abilities from your defeated enemies.<br />
|gameinfo          = Klonoa, a long-eared creature, has stumbled on yet another mystical adventure. In Klonoa 2, a dark kingdom threatens the enchanted realm of Lunatea. Now it's up to Klonoa and his friends, Lolo and Popka, to prevent evil forces from bringing monsters and sickness into their world. Help Klonoa through 24 magical stages featuring hover-board gliding, perceptual changes, and new treacherous foes. On your adventure, you'll drop off waterfalls, get shot into the air by cannon, and gain special abilities from your defeated enemies.<br />
The sequel to 1997's sleeper platformer hit "Klonoa: Door to Phantomile" finds our floppy-eared, baseball cap-wearing hero collecting dream stones and over-inflating his enemies with air bullets while protecting the dream world of Lunatea in this "2-D style" action game.
The sequel to 1997's sleeper platformer hit "Klonoa: Door to Phantomile" finds our floppy-eared, baseball cap-wearing hero collecting dream stones and over-inflating his enemies with air bullets while protecting the dream world of Lunatea in this "2-D style" action game.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/374317-klonoa-2-lunateas-veil Link]
<!-- General props -->
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/klonoa-2-lunateas-veil Metacritic]|91/100}}
|widescreenpatch  = 1
|eu_rating        = 3+
|na_rating        = E
|na_rating        = E
<!-- Language props -->
|italian          = SCES-50354
|italian          = SCES-50354
|spanish          = SCES-50354
|spanish          = SCES-50354
|french            = SCES-50354
|french            = SCES-50354
|german            = SCES-50354
|german            = SCES-50354
|japanese          = SLPS-25033 & SLPS-73404
|japanese          = SLPS-25033 & SLPS-73404
|english          = SCES-50354 & SLUS-20151
|english          = SCES-50354 & SLUS-20151
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|CPU=Intel Pentium E5400 @ 3.60 GHz
|GPU=Geforce 9600GT
|GPU=NVIDIA GeForce 9600 GT
|Revision=0.9.7 r3878
|Revision=0.9.7 stable r3878
|Graphics=GSDX r3673
|Graphics=GSdx r3673
|Sound=
|Sound=
* SPU2-X r3702
* SPU2-X r3702
* Lilypad r3878
* LilyPad r3878
|Comments=BIOS: USA v02.00Broken in 0.9.8 due to it crashing in the Volk City part which works in r3878 just fine., 60/60FPS
|Comments=BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS
|Tester=Machina
|Tester=Machina
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=AMD Phenom II X4 965BE @4,1 Gigglehurtz / Acer i3-370M
|CPU=AMD Phenom II X4 965BE @ 4.10 GHz / Intel Core i3-370M
|GPU=AMD/ATI VTX HD6870  / Intel HD Graphics
|GPU=VTX ATI HD 6870 / Intel HD Graphics
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*ZeroSPU2/SPU2-X
*ZeroSPU2/SPU2-X
Line 79: Line 80:
|Region=NTSC-U/J
|Region=NTSC-U/J
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3 5932 .svn
|Revision=1.3 r5932 SVN
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 93: Line 94:
|Region=NTSC
|Region=NTSC
|OS=Windows 8.1
|OS=Windows 8.1
|CPU=AMD Phenom II X3 720 (3.2GHZ) (Unlocked 4th core)
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|GPU=Nvidia Geforce GTX 460
|GPU=NVIDIA GeForce GTX 460
|Revision=1.3.0 20140731161737
|Revision=1.3.0 20140731161737
|Graphics=GSDX 0.1.16 20140731161737
|Graphics=GSdx 0.1.16 20140731161737
|Sound=SPU2-X 2.0.0 20140731161737
|Sound=SPU2-X 2.0.0 20140731161737
* Lilypad 0.11.0 20140731161737
* LilyPad 0.11.0 20140731161737
|Comments=BIOS: USA v02.20,  
|Comments=BIOS: USA v02.20,  
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo
Line 109: Line 110:
|Region=PAL
|Region=PAL
|OS=Windows 7
|OS=Windows 7
|CPU=AMD Phenom II X3 720 (3.2GHZ) (Unlocked 4th core)
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|GPU=AMD Radeon R290 (Driver version 16.1)
|GPU=AMD Radeon R290 (Driver version 16.1)
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSDX 0.1.19 20160105132032
|Graphics=GSdx 0.1.19 20160105132032
|Sound=SPU2-X 2.0.0 20151231175709
|Sound=SPU2-X 2.0.0 20151231175709
* Lilypad 0.11.0 20151231175709
* LilyPad 0.11.0 20151231175709
|Comments=BIOS: Europe v02.00,  
|Comments=BIOS: Europe v02.00,  
*No previous game fix patches seem to work for the PAL version of this game in pcsx2 1.4.0 in 50hz or 60hz. Either it will crash at volk or in 60hz mode's case I get an assertion failed error.
*No previous game fix patches seem to work for the PAL version of this game in pcsx2 1.4.0 in 50Hz or 60Hz. Either it will crash at volk or in 60Hz mode's case I get an assertion failed error.
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo
*Some fire effects do not appear with or without game fixes
*Some fire effects do not appear with or without game fixes
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}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
Line 145: Line 145:
==Trivia==
==Trivia==
* Original names: '''風のクロノア2〜世界が望んだ忘れもの〜''' (SLPS-25033) & (SLPS-73404), '''Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono''' in Japan
* Original names: '''風のクロノア2〜世界が望んだ忘れもの〜''' (SLPS-25033) & (SLPS-73404), '''Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono''' in Japan


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Missing Graphics fire effects.
|IssueName=Missing fire effects
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Fire effects do not display in Volk Inferno and Joilant.
|Description=Fire effects do not display in Volk Inferno and Joilant(see screenshots).
|Workaround=No known fix yet.
|Workaround=No known fix yet.
[[File:Joilant correct fire.png|200px]]
<spoiler show="Show screenshots" hide="Hide screenshots">
[[File:Joilant broken fire.png|200px]]
[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]
</spoiler>
}}
}}


{{Issue
{{Issue
|IssueName=Volk City Hang
|IssueName=Volk City hang
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=When moving to one of the parts in the Volk City vision you get just a black screen with sound.
|Description=When moving to one of the parts in the Volk City vision you get just a black screen with sound.
|Workaround=Currently needs these patches (enabled by default).
|Workaround=Currently needs the following patches.
<spoiler show="Show patches" hide="Hide patches">
<pre>
<pre>
2F56CBC9.pnach
2F56CBC9.pnach
Line 181: Line 185:
     patch=0,EE,003047D0,word,03e00008
     patch=0,EE,003047D0,word,03e00008
</pre>
</pre>
</spoiler>
}}
}}


{{Issue
{{Issue
|IssueName= Missing Sound  
|IssueName=Missing Sound  
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some areas have no music and sound effects are missing completely.
|Description=Some areas have no music and sound effects are missing completely.
|Workaround=Set Audio Latency to 3 milliseconds. This can cause skipping, so set audio to Timestretch (start the game with
|Workaround=Go to Config > Audio (SPU2) > Plugin Settings, and set latency to 3 ms. This can cause skipping, so set Synchronizing Mode to "TimeStretch"(start the game with "Async Mix", then switch to "TimeStretch" on the title screen).
3MS Async Mix, then switch to Timestretch on the title screen.)
}}
}}


{{Issue
{{Issue
|IssueName=Objects Needed Not in Place
|IssueName=Required objects missing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some objects needed for progression don't appear where they should.
|Description=Some objects needed to progress further don't appear where they should.
|Workaround=Needs '''EE Clamp Mode''' set to "Full".
|Workaround=This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > EE/IOP tab, and setting '''Clamping Mode''' to "'''Full'''".
}}
}}


{{Issue
{{Issue
|IssueName=Bad Graphics
|IssueName=Bugged reflections
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Missing floors or bad colors. Side effect from the patches.
|Description=Reflections on some objects like cannons and the wind ring are bugged(see screenshots).
Volk City Volkan Inferno And Dark Sea of Tears are the most likely to crash without the patch. Other Levels may load and be completely playable.  
|Workaround=Go to Config > Emulation Settings > VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround= Turn off automatic game fixes, and re-activate them whenever a level needs it.
<spoiler show="Show screenshots" hide="Hide screenshots">
 
[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
[[File:Correct water.png|200px]]
[[File:Fixed Reflections.png|200px|Bugged reflections(fixed)]]
[[File:Broken water.png|200px]]
</spoiler>
}}
}}


{{Issue
{{Issue
|IssueName=Some Reflections Bugged
|IssueName=Bad graphics
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Reflections on cannons the wind ring and other objects are bugged
|Description=Missing floor textures or bad colors as a side effect from the patches(see screenshots). Volk City, Volkan Inferno And Dark Sea of Tears are the most likely to crash without the patch. Other Levels may load and be completely playable.
|Workaround=Set VU1 clamping mode to Extra or Extra+Preserve Sign.
|Workaround=Go to System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.
[[File:Fixed Reflections.png|200px]]
<spoiler show="Show screenshots" hide="Hide screenshots">
[[File:Not Fixed Reflections.png|200px]]
[[File:Broken water.png|200px|Bad graphics issue]]
[[File:Correct water.png|200px|Bad graphics issue(fixed)]]
</spoiler>
}}
}}


==The gallery==
==The gallery==
Line 227: Line 234:
</gallery>
</gallery>


[[Category:temp Navbox required]]


{{ForumLinksList|list=
{{ForumLinksList|list=

Revision as of 20:51, 20 December 2016

Klonoa 2: Lunatea's Veil

NTSC-U cover
Game general and emulation properties:
ESRB rating: E
Widescreen patch available
Languages supported:
English: SCES-50354 & SLUS-20151
Japanese: SLPS-25033 & SLPS-73404
German: SCES-50354
French: SCES-50354
Spanish: SCES-50354
Italian: SCES-50354
Region NTSC-U:
Serial numbers: SLUS-20151
SLUS-28004 (Trade Demo)
Release date: July 25, 2001
CRCs: 2F56CBC9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50354
Release date: November 9, 2001
CRCs: 7EBEEBBD
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25033
SLPS-73404 (PlayStation 2 the Best)
SLPM-60138 (Trial)
Release date: March 22, 2001
June 27, 2002 (PlayStation 2 the Best)
CRCs: 1645DE53
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco (JP, US), SCEE (EU)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic91/100
Game description: Klonoa, a long-eared creature, has stumbled on yet another mystical adventure. In Klonoa 2, a dark kingdom threatens the enchanted realm of Lunatea. Now it's up to Klonoa and his friends, Lolo and Popka, to prevent evil forces from bringing monsters and sickness into their world. Help Klonoa through 24 magical stages featuring hover-board gliding, perceptual changes, and new treacherous foes. On your adventure, you'll drop off waterfalls, get shot into the air by cannon, and gain special abilities from your defeated enemies.
The sequel to 1997's sleeper platformer hit "Klonoa: Door to Phantomile" finds our floppy-eared, baseball cap-wearing hero collecting dream stones and over-inflating his enemies with air bullets while protecting the dream world of Lunatea in this "2-D style" action game.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Pentium E5400 @ 3.60 GHz
  • NVIDIA GeForce 9600 GT
0.9.7 stable r3878 GSdx r3673
  • SPU2-X r3702
  • LilyPad r3878
BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS Machina
PAL Windows
  • AMD Phenom II X4 965BE @ 4.10 GHz / Intel Core i3-370M
  • VTX ATI HD 6870 / Intel HD Graphics
1.0.0 GSdx
  • ZeroSPU2/SPU2-X
  • ?
EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked)
NTSC-U/J Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 r5932 SVN GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No bugs.
NTSC Windows 8.1
  • AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
  • NVIDIA GeForce GTX 460
1.3.0 20140731161737 GSdx 0.1.16 20140731161737 SPU2-X 2.0.0 20140731161737
  • LilyPad 0.11.0 20140731161737
BIOS: USA v02.20,

•Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with Automatic game fixes.

Daemyn
PAL Windows 7
  • AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
  • AMD Radeon R290 (Driver version 16.1)
1.4.0 GSdx 0.1.19 20160105132032 SPU2-X 2.0.0 20151231175709
  • LilyPad 0.11.0 20151231175709
BIOS: Europe v02.00,

•No previous game fix patches seem to work for the PAL version of this game in pcsx2 1.4.0 in 50Hz or 60Hz. Either it will crash at volk or in 60Hz mode's case I get an assertion failed error. •Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo •Some fire effects do not appear with or without game fixes •Water and other effects Graphically bugged with Automatic game fixes.

Daemyn


Trivia

  • Original names: 風のクロノア2〜世界が望んだ忘れもの〜 (SLPS-25033) & (SLPS-73404), Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono in Japan


Known Issues

Missing fire effects

  • Status: Active
  • Type: Minor
  • Description: Fire effects do not display in Volk Inferno and Joilant(see screenshots).
  • Workaround: No known fix yet.

<spoiler show="Show screenshots" hide="Hide screenshots"> Missing fire effects issue Missing fire effects issue(fixed) </spoiler>

Volk City hang

  • Status: Active
  • Type: Major
  • Description: When moving to one of the parts in the Volk City vision you get just a black screen with sound.
  • Workaround: Currently needs the following patches.

<spoiler show="Show patches" hide="Hide patches">

2F56CBC9.pnach
    comment=patches by nachbrenner
    //Skip sceIpuSync
    patch=0,EE,00305b90,word,03e00008

7EBEEBBD.pnach
    gametitle= Klonoa 2 - Lunatea's Veil [SCES 50354] (E) [7EBEEBBD]
    comment=Patch By CKemu
    //Skips IUP blitz
    patch=0,EE,003078F4,word,00000000

1645DE53.pnach
    comment=Patch by Shadow Lady
    //For hang in Volk City
    //Skip sceIpuSync
    patch=0,EE,003047D0,word,03e00008

</spoiler>

Missing Sound

  • Status: Active
  • Type: Minor
  • Description: Some areas have no music and sound effects are missing completely.
  • Workaround: Go to Config > Audio (SPU2) > Plugin Settings, and set latency to 3 ms. This can cause skipping, so set Synchronizing Mode to "TimeStretch"(start the game with "Async Mix", then switch to "TimeStretch" on the title screen).

Required objects missing

  • Status: Fixed
  • Type: Minor
  • Description: Some objects needed to progress further don't appear where they should.
  • Workaround: This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > EE/IOP tab, and setting Clamping Mode to "Full".

Bugged reflections

  • Status: Active
  • Type: Minor
  • Description: Reflections on some objects like cannons and the wind ring are bugged(see screenshots).
  • Workaround: Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".

<spoiler show="Show screenshots" hide="Hide screenshots"> Bugged reflections Bugged reflections(fixed) </spoiler>

Bad graphics

  • Type: Note (not an issue)
  • Description: Missing floor textures or bad colors as a side effect from the patches(see screenshots). Volk City, Volkan Inferno And Dark Sea of Tears are the most likely to crash without the patch. Other Levels may load and be completely playable.
  • Workaround: Go to System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.

<spoiler show="Show screenshots" hide="Hide screenshots"> Bad graphics issue Bad graphics issue(fixed) </spoiler>


The gallery


Public compatibility forum links