Klonoa 2: Lunatea's Veil: Difference between revisions

Add notes to unresolved issues about which version of PCSX2 the issues were last verified on
(Add a new known issue about menu and HUD elements)
(Add notes to unresolved issues about which version of PCSX2 the issues were last verified on)
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using the software renderer, the "hazy" full-screen effect in the cutscenes at the end of Maze of Memories and at the end of Noxious La-Lakoosha have graphical issues.
|Description=When using the software renderer, the "hazy" full-screen effect in the cutscenes at the end of Maze of Memories and at the end of Noxious La-Lakoosha have graphical issues. Last verified on PCSX2 v1.7.3069.
|Workaround=Set renderer to "OpenGL" or "Vulkan".
|Workaround=Set renderer to "OpenGL" or "Vulkan".
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color.  
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color. Last verified on PCSX2 v1.7.3069.
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The following objects and enemies are miscolored when using one of the hardware renderers:
|Description=The following objects and enemies are miscolored when using one of the hardware renderers (last verified on PCSX2 v1.7.3069):
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** longer-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** longer-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. [https://github.com/PCSX2/pcsx2/issues/5200 Link to the GitHub issue.]
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. Last verified on PCSX2 v1.7.3069. [https://github.com/PCSX2/pcsx2/issues/5200 Link to the GitHub issue.]
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a scaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines in them.
|Description=When using a scaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines in them. Last verified on PCSX2 v1.7.3069.
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
}}
}}