Klonoa 2: Lunatea's Veil: Difference between revisions

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|Workaround=Set renderer to "OpenGL" or "Vulkan".
|Workaround=Set renderer to "OpenGL" or "Vulkan".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6724 link]
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6724 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 noxious la-lakoosha end cutscene incorrect effect software renderer renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Noxious La-Lakoosha (software renderer)
File:Klonoa 2 noxious la-lakoosha end cutscene incorrect effect software renderer renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Noxious La-Lakoosha (software renderer)
File:Klonoa 2 noxious la-lakoosha end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png|Correctly displayed effect in Noxious La-Lakoosha (OpenGL/Vulkan renderer)
File:Klonoa 2 noxious la-lakoosha end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png|Correctly displayed effect in Noxious La-Lakoosha (OpenGL/Vulkan renderer)
File:Klonoa 2 maze of memories end cutscene incorrect effect software renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Maze of Memories (software renderer)
File:Klonoa 2 maze of memories end cutscene incorrect effect software renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Maze of Memories (software renderer)
File:Klonoa 2 maze of memories end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png.png|Correctly displayed effect in Maze of Memories (OpenGL/Vulkan renderer)
File:Klonoa 2 maze of memories end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png.png|Correctly displayed effect in Maze of Memories (OpenGL/Vulkan renderer)
</gallery>
</gallery>}}
</spoiler>
}}
}}


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|Workaround=In Settings → Graphics → Rendering, set Blending Accuracy to "Full (Slow)". Or alternatively, set Renderer to "Software".
|Workaround=In Settings → Graphics → Rendering, set Blending Accuracy to "Full (Slow)". Or alternatively, set Renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6727 link]
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6727 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 embryo compass cutscene incorrect effect 1 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene incorrect effect 1 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene correct effect 1 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
File:Klonoa 2 embryo compass cutscene correct effect 1 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
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File:Klonoa 2 embryo compass cutscene incorrect effect 3 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene incorrect effect 3 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene correct effect 3 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
File:Klonoa 2 embryo compass cutscene correct effect 3 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
</gallery>
</gallery>}}
</spoiler>
}}
}}


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|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6728 link]
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6728 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 model outline rendering hardware broken pcsx2 v1.7.3130.png|Missing or incorrectly rendered character outlines (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering hardware broken pcsx2 v1.7.3130.png|Missing or incorrectly rendered character outlines (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering software working pcsx2 v1.7.3130.png|Properly rendered character outlines (software renderer)
File:Klonoa 2 model outline rendering software working pcsx2 v1.7.3130.png|Properly rendered character outlines (software renderer)
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File:Klonoa 2 model outline rendering 3 hardware broken pcsx2 v1.7.3130.png|Incorrectly rendered character/object outlines, mostly noticable in the springs (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering 3 hardware broken pcsx2 v1.7.3130.png|Incorrectly rendered character/object outlines, mostly noticable in the springs (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering 3 software working pcsx2 v1.7.3130.png|Properly rendered character/object outlines (software renderer)
File:Klonoa 2 model outline rendering 3 software working pcsx2 v1.7.3130.png|Properly rendered character/object outlines (software renderer)
</gallery>
</gallery>}}
</spoiler>
}}
}}


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|Description=When using an upscaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines or gaps in them. Last verified on PCSX2 v1.7.3130.
|Description=When using an upscaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines or gaps in them. Last verified on PCSX2 v1.7.3130.
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 menu no upscaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 menu no upscaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 menu upscaled 4k pcsx2 v1.7.3069.png|Internal resolution set to "6x Native (~2160p/4K)"
File:Klonoa 2 menu upscaled 4k pcsx2 v1.7.3069.png|Internal resolution set to "6x Native (~2160p/4K)"
File:Klonoa 2 hud no scaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 hud no scaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 hud upscaled 2k pcsx2 v1.7.3069.png|thumb|Internal resolution set to "4x Native (~1440p/2K)"
File:Klonoa 2 hud upscaled 2k pcsx2 v1.7.3069.png|thumb|Internal resolution set to "4x Native (~1440p/2K)"
</gallery>
</gallery>}}
</spoiler>
}}
}}


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|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
File:Klonoa 2 moving goomi correct color software renderer pcsx2 v1.7.3069.png|Correctly colored moving Goomi (software renderer)
File:Klonoa 2 moving goomi correct color software renderer pcsx2 v1.7.3069.png|Correctly colored moving Goomi (software renderer)
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File:Klonoa 2 short-fuse boomie miscolored hardware renderer pcsx2 v1.7.3069.png|Four miscolored short-fuse Boomies idling with one regular Boomie in the middle (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie miscolored hardware renderer pcsx2 v1.7.3069.png|Four miscolored short-fuse Boomies idling with one regular Boomie in the middle (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
</gallery>
</gallery>}}
</spoiler>
}}
}}


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|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
</gallery>
</gallery>}}
</spoiler>
}}
}}


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|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
[[File:Fixed Reflections.png|200px|Bugged reflections(fixed)]]}}
[[File:Fixed Reflections.png|200px|Bugged reflections(fixed)]]
</spoiler>
}}
}}


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|Description=Some areas have no music, and sound effects are missing completely. '''Fixed on the 1.7 nightly builds.'''
|Description=Some areas have no music, and sound effects are missing completely. '''Fixed on the 1.7 nightly builds.'''
|Workaround= For older versions, change SPU to async and lower latency to 3 ms.
|Workaround= For older versions, change SPU to async and lower latency to 3 ms.
<spoiler show="Show patches" hide="Hide patches">
{{SpoilerTable|caption=Show patches|text=
<pre>
<pre>
2F56CBC9.pnach
2F56CBC9.pnach
Line 411: Line 397:
     patch=0,EE,00165C2C,word,3C1000FF
     patch=0,EE,00165C2C,word,3C1000FF
     patch=0,EE,001656D4,word,3C1000FF
     patch=0,EE,001656D4,word,3C1000FF
</pre>
</pre>}}
</spoiler>}}
}}


{{Issue
{{Issue
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|Description=When automatic game fixes are enabled, there are missing floor textures or bad colors as a side effect from the patches (see screenshots). Volk City, Volkan Inferno, and Dark Sea of Tears are the most likely to crash without the patches. Other Levels may load and be completely playable. <u>'''Fixed on the 1.7 nightly builds''', there should be no more crashes on the default settings and no graphical side effects from them.</u>
|Description=When automatic game fixes are enabled, there are missing floor textures or bad colors as a side effect from the patches (see screenshots). Volk City, Volkan Inferno, and Dark Sea of Tears are the most likely to crash without the patches. Other Levels may load and be completely playable. <u>'''Fixed on the 1.7 nightly builds''', there should be no more crashes on the default settings and no graphical side effects from them.</u>
|Workaround=For older versions, go to the System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.
|Workaround=For older versions, go to the System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=[[File:Broken water.png|200px|Bad graphics issue]]
[[File:Broken water.png|200px|Bad graphics issue]]
[[File:Correct water.png|200px|Bad graphics issue(fixed)]]}}
[[File:Correct water.png|200px|Bad graphics issue(fixed)]]
</spoiler>
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots). '''Fixed on the 1.7 nightly builds.'''
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]}}
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]
</spoiler>
}}
}}


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|Description=When moving to one of the parts in Volk City, you get just a black screen with sound. '''Fixed on the 1.7 nightly builds.'''
|Description=When moving to one of the parts in Volk City, you get just a black screen with sound. '''Fixed on the 1.7 nightly builds.'''
|Workaround=For older versions, the following patches are needed:
|Workaround=For older versions, the following patches are needed:
<spoiler show="Show patches" hide="Hide patches">
{{SpoilerTable|caption=Show patches|text=<pre>
<pre>




Line 477: Line 458:
     //Skip sceIpuSync
     //Skip sceIpuSync
     patch=0,EE,003047D0,word,03e00008
     patch=0,EE,003047D0,word,03e00008
</pre>
</pre>}}
</spoiler>
}}
}}
==The gallery==
==The gallery==
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