Kingdom Hearts Re: Chain of Memories: Difference between revisions

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{{infobox
{{infobox
|image            = Kingdom Hearts Re- Chain of Memories.jpeg
|image            = Kingdom Hearts Re- Chain of Memories.jpeg
|caption          = NTSC-U Boxart
|caption          =
|developer        = Jupiter Corporation
|developer        = Jupiter Corporation
|publisher        = [[Square Enix]]
|publisher        = [[Square Enix]]
|genre            = Action, RPG
|genre            = Action, RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Kingdom_Hearts:_Chain_of_Memories Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Kingdom_Hearts:_Chain_of_Memories Link]
|gameinfo          = Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends. Just then, a mysterious man approaches from down one of the branching paths. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing... In the coming journey, what will Sora and his companions gain, and what will they lose? In addition to Sora, players can control Riku in this adventure that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II A full 3D remake of the original GBA release, KINGDOM HEARTS Re:Chain of Memories offers a refreshing rendition of the hit title for the PlayStation 2 system. The talented voice cast from the North American releases of KINGDOM HEARTS and KINGDOM HEARTS II, including David Gallagher and Haley Joel Osment, return to breathe new life into the beloved characters. The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/954016-kingdom-hearts-rechain-of-memories Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/954016-kingdom-hearts-rechain-of-memories Link]
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/articles/934/934330p1.html IGN]|8.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kingdom-hearts-re-chain-of-memories Metacritic]|68/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/954016-kingdom-hearts-rechain-of-memories/index.html GameRankings]|71/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kingdom-hearts-re-chain-of-memories Metacritic]|68/100}}
|na_rating_text    = Fantasy Violence
|gameinfo          = Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends. Just then, a mysterious man approaches from down one of the branching paths. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing... In the coming journey, what will Sora and his companions gain, and what will they lose? In addition to Sora, players can control Riku in this adventure that bridges the gap between [[Kingdom Hearts]] and [[Kingdom Hearts II]] A full 3D remake of the original GBA release, ''Kingdom Hearts Re:Chain of Memories'' offers a refreshing rendition of the hit title for the PlayStation 2 system. The talented voice cast from the North American releases of ''Kingdom Hearts'' and ''Kingdom Hearts II'', including David Gallagher and Haley Joel Osment, return to breathe new life into the beloved characters. The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure.
|na_rating        = E10+
<!-- General props -->
|headset          = 1
|headset          = 1
|japanese          = SLPM-66676
|english          = SLUS-21799
|widescreenpatch  = 1
|widescreenpatch  = 1
|na_rating        = E10+
|na_rating_text    = Fantasy Violence
<!-- Language props -->
|japanese          = SLPM-66676 & SLPM-66675
|english          = SLUS-21799 & SLUS-21799GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 25: Line 27:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =SLPM-66676 <small>(Ultimate Hits)</small>
|serialsNTSCJ      = SLPM-66676 <small>(Ultimate Hits)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 29, 2007
|releasedateNTSCJ  = March 29, 2007
Line 39: Line 41:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate
|OS=Windows 7 Ultimate
|CPU=Athlon II X4 630 2.80 GHz
|CPU=AMD Athlon II X4 630 @ 2.80 GHz
|GPU=Geforce 9800GT 1GB.
|GPU=NVIDIA GeForce 9800 GT @ 1 GB
|Revision=1.1.0 r5380
|Revision=1.1.0 (r5380)
|Graphics=GSdx r5376
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** Fast CDVD
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx (r5376)
|Sound=
|Sound=
* SPU2-X r5317
* SPU2-X (r5317)
* LilyPad r5258
* LilyPad (r5258)
|Comments=
|Comments=Enable Alpha Hack to fix shadows. Plays just fine with no real issues. You can use either EE or VU hacks for an extra FPS boost.
* HACKS: INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU
* Enable Alpha Hack to fix shadows
Plays just fine with no real issues.
You can use either EE or VU hacks for an extra FPS boost.
|Tester=CrazySteve88
|Tester=CrazySteve88
}}
}}
Line 57: Line 63:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs at 300% speed.
|Comments=Runs at 300% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
Line 71: Line 77:
|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3.svn5932
|Revision=1.3 (SVN r5932)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006) very rare to happen any little insignificcant shadow bug,for this Turn on alpha hack in GSdx and play on perfection., Its possible appear some glitches in some cinematics in hardware mode,this not affect the game experience,in software mode its Fine.
|Comments=USA v02.20(10/02/2006) Very rare to happen any little insignificcant shadow bug, for this turn on alpha hack in GSdx and play on perfection. It's possible appear some glitches in some cinematics in hardware mode, this not affect the game experience, in software mode it's fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=1.5.0 (dev-1977 gdf32564)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Large Frame Buffer
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic
* CRC Hack Level: Full
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, Runs fine. FMVs work correctly in the more recent developer builds too. Shadows are definitely improved as of 1.4.0, but they can still glitch up from time to time. I personally haven't experienced the 'Sora ragdoll' issue when transitioning to different areas in the game, so that may have gotten fixed too, but I can't be too sure of that one yet.
|Tester=Ryudo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 99: Line 138:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''キングダム ハーツ チェイン・オブ・メモリーズ リメイク''' (SLPM-66676)
* Original names: '''キングダム ハーツ チェイン・オブ・メモリーズ リメイク''' (SLPM-66676)
* This is a remake of the Game Boy Advance version, titled ''Kingdom Hearts Chain of Memories''.  When it was remade for PlayStation 2 the name was changed to ''Kingdom Hearts Re:Chain of Memories''.


==The gallery==
<gallery>
File:Kingdom_Hearts_Re_Chain_of_Memories_Forum_1.jpg|Kingdom Hearts Re: Chain of Memories (SLPM 66676)
</gallery>
* Offical PCSX2 Video: [http://www.youtube.com/watch?v=f3O77985dd0 YouTube]


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Bugged shadows: Lines or not realistic
|IssueName=Bugged shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Bugged shadows: Lines or not realistic
|Description=Shadows are Lines or unrealistic.
|Workaround=Turn on alpha hack in GSdx.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack.
}}
}}


{{Issue
{{Issue
|IssueName=Cinematic cutscenes bugged
|IssueName=Sora ragdoll hovering in blackness
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Cinematic cutscenes bugged
|Description=When loading new areas sometimes you see a Sora's ragdoll hovering in blackness for a split second.
|Workaround=Use software mode of GSdx or use the auto SW mode switcher gamefix.
|Workaround=There is no known solution.
}}
}}


{{Issue
{{Issue
|IssueName=Sora ragdoll hovering in blackness
|IssueName=Cinematic cutscenes bugged
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When loading new areas sometimes you see a Sora ragdoll hovering in blackness for a split second.
|Description=Cinematic cutscenes bugged
|Workaround=Unknown, does not affect gameplay.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds. For older versions, temporarily switch to Software mode with the F9 key, or go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix.
}}
}}
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
Kingdom_Hearts_Re_Chain_of_Memories_Forum_1.jpg
KHRECOM-GP1.png
KHRECOM-GP2.png
KHRECOM-GP3.png
KHRECOM-GP4.png
KHRECOM-GP5.png|<small><center>No more glitchy FMVs.</center></small>
</gallery>
== Gameplay Videos ==
* [http://www.youtube.com/watch?v=f3O77985dd0 Offical PCSX2 video]


{{Kingdom Hearts series}}
{{Kingdom Hearts series}}

Revision as of 07:30, 16 April 2019

Kingdom Hearts Re: Chain of Memories

Game general and emulation properties:
ESRB rating: E10+ (Fantasy Violence)
Game supports headset
Widescreen patch available
Languages supported:
English: SLUS-21799 & SLUS-21799GH
Japanese: SLPM-66676 & SLPM-66675
Region NTSC-U:
Serial numbers: SLUS-21799
SLUS-21799GH (Greatest Hits)
Release date: December 2, 2008
2009 (Greatest Hits)
CRCs: A287DF74, 7068AE87
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66676 (Ultimate Hits)
Release date: March 29, 2007
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Jupiter Corporation
Publisher(s): Square Enix
Genre: Action, RPG
Wikipedia: Link
Game review links: GameRankings71/100, Metacritic68/100
Game description: Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends. Just then, a mysterious man approaches from down one of the branching paths. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing... In the coming journey, what will Sora and his companions gain, and what will they lose? In addition to Sora, players can control Riku in this adventure that bridges the gap between Kingdom Hearts and Kingdom Hearts II A full 3D remake of the original GBA release, Kingdom Hearts Re:Chain of Memories offers a refreshing rendition of the hit title for the PlayStation 2 system. The talented voice cast from the North American releases of Kingdom Hearts and Kingdom Hearts II, including David Gallagher and Haley Joel Osment, return to breathe new life into the beloved characters. The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 Ultimate
  • AMD Athlon II X4 630 @ 2.80 GHz
  • NVIDIA GeForce 9800 GT @ 1 GB
1.1.0 (r5380)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • Fast CDVD
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx (r5376)
  • SPU2-X (r5317)
  • LilyPad (r5258)
Enable Alpha Hack to fix shadows. Plays just fine with no real issues. You can use either EE or VU hacks for an extra FPS boost. CrazySteve88
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 300% speed.
NTSC-J Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (SVN r5932) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006) Very rare to happen any little insignificcant shadow bug, for this turn on alpha hack in GSdx and play on perfection. It's possible appear some glitches in some cinematics in hardware mode, this not affect the game experience, in software mode it's fine.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
1.5.0 (dev-1977 gdf32564)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Large Frame Buffer
  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 4x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • Shader Configuration:
    • FXAA: Enabled
    • Shadeboost: Enabled

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Runs fine. FMVs work correctly in the more recent developer builds too. Shadows are definitely improved as of 1.4.0, but they can still glitch up from time to time. I personally haven't experienced the 'Sora ragdoll' issue when transitioning to different areas in the game, so that may have gotten fixed too, but I can't be too sure of that one yet. Ryudo


Trivia

  • Original names: キングダム ハーツ チェイン・オブ・メモリーズ リメイク (SLPM-66676)
  • This is a remake of the Game Boy Advance version, titled Kingdom Hearts Chain of Memories. When it was remade for PlayStation 2 the name was changed to Kingdom Hearts Re:Chain of Memories.


Known Issues

Bugged shadows

  • Status: Active
  • Type: Minor
  • Description: Shadows are Lines or unrealistic.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack.

Sora ragdoll hovering in blackness

  • Type: Note (not an issue)
  • Description: When loading new areas sometimes you see a Sora's ragdoll hovering in blackness for a split second.
  • Workaround: There is no known solution.

Cinematic cutscenes bugged

  • Status: Fixed
  • Type: Minor
  • Description: Cinematic cutscenes bugged
  • Workaround: This has been fixed in recent PCSX2 v1.5.0 git builds. For older versions, temporarily switch to Software mode with the F9 key, or go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix.


Gameplay Screenshots


Gameplay Videos


Public compatibility forum links