Kingdom Hearts Re: Chain of Memories: Difference between revisions

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{{infobox game
{{infobox
|image            = Kingdom Hearts Re- Chain of Memories.jpeg
|image            = Kingdom Hearts Re- Chain of Memories.jpeg
|caption          = NTSC-U Boxart
|caption          =
|developer        = Square Enix
|developer        = Jupiter Corporation
|genre            = Action RPG
|publisher        = [[Square Enix]]
|wikipedia        = [http://en.wikipedia.org/wiki/Kingdom_Hearts:_Chain_of_Memories Link]
|genre            = Action, RPG
|gameinfo          = Kingdom Hearts: Chain of Memories was remade for the PlayStation 2, titled Kingdom Hearts Re:Chain of Memories. It was developed by Square Enix's fifth Product Development Division, based in Osaka, and released as the second disc of Kingdom Hearts II Final Mix+ in Japan on March 29, 2007 and as a standalone title in North America on December 2, 2008.
|wikipedia        = [https://en.wikipedia.org/wiki/Kingdom_Hearts:_Chain_of_Memories Link]
|reviewlinks      = [http://ps2.ign.com/articles/934/934330p1.html IGN]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/954016-kingdom-hearts-rechain-of-memories Link]
|reviewscore      = 8.4/10 (IGN)
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/954016-kingdom-hearts-rechain-of-memories/index.html GameRankings]|71/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/kingdom-hearts-re-chain-of-memories Metacritic]|68/100}}
|gameinfo          = Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends. Just then, a mysterious man approaches from down one of the branching paths. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing... In the coming journey, what will Sora and his companions gain, and what will they lose? In addition to Sora, players can control Riku in this adventure that bridges the gap between [[Kingdom Hearts]] and [[Kingdom Hearts II]] A full 3D remake of the original GBA release, ''Kingdom Hearts Re:Chain of Memories'' offers a refreshing rendition of the hit title for the PlayStation 2 system. The talented voice cast from the North American releases of ''Kingdom Hearts'' and ''Kingdom Hearts II'', including David Gallagher and Haley Joel Osment, return to breathe new life into the beloved characters. The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure.
<!-- General props -->
|headset          = 1
|widescreenpatch  = 1
|na_rating        = E10+
|na_rating_text    = Fantasy Violence
<!-- Language props -->
|japanese          = SLPM-66676 & SLPM-66675
|english          = SLUS-21799 & SLUS-21799GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21799
|serialsNTSCU      = SLUS-21799<br />SLUS-21799GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = A287DF74
|CRCsNTSCU        = A287DF74, 7068AE87
|releasedateNTSCU  = December 2, 2008
|releasedateNTSCU  = December 2, 2008<br />2009 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-66676 <small>(Ultimate Hits)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 29, 2007
|releasedateNTSCJ  = March 29, 2007
|statusNTSCJ      = 1
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = 1.1.0 r5380
|gsname            = GSdx
|gsver            = r5376
|soundname        = SPU2-X
|soundver          = r5317
|padname          = LilyPad
|padver            = r5258
|dvdplugname      = cdvdGigaherz
|dvdplugver        = r4488
|biosver          = US 01.70(25/03/2003)
|hacks            = INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU
|fpsinfo          = 60
|comment          = Plays perfectly. No sound issues at all now and the shadows look perfect. At least... I think they do. I was using Pcsx2 1.0.0 r5371, GSdx r5365, and the shadows were messed up however after switching to Pcsx2 1.1.0 r5380 the shadows seem to be fixed and look just fine even during cutscenes.


If your computer can't handle the game and it starts to lag then use EE 2 or VU 1-2. I can't be certain the game won't screw up later on but if its anything like KH1/2 then chances are it'll run just fine.
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Linux specs -->
{{TestingHeader|OS=Windows}}
|linuxpcsx2ver    =
{{TestingEntry
|linuxgsname      =
|Status=2
|linuxgsver        =
|Region=NTSC-U
|linuxsoundname    =
|OS=Windows 7 Ultimate
|linuxsoundver    =
|CPU=AMD Athlon II X4 630 @ 2.80 GHz
|linuxpadname      =
|GPU=NVIDIA GeForce 9800 GT @ 1 GB
|linuxpadver      =
|Revision=1.1.0 (r5380)
|linuxdvdplugname  =
<spoiler show="Settings" hide="Hide">
|linuxdvdplugver  =
* Speedhacks:
|linuxbiosver      =
** INTC Spin Detection
|linuxhacks        =
** Wait Loop Detection
|linuxfpsinfo      =
** Fast CDVD
|linuxcomment      =
** mVU Flag Hack
<!-- Minimal PC specs -->
** MTVU
|cputype          = Athlon II X4 630 2.80 GHz
</spoiler>
|gputype          = Geforce 9800GT 1GB.
|Graphics=GSdx (r5376)
|pccomment        = A dual core can probably run it just fine provided they have a decent enough GPU and use the standard hacks along with EE and VU stealing if needed.
|Sound=
* SPU2-X (r5317)
* LilyPad (r5258)
|Comments=Enable Alpha Hack to fix shadows. Plays just fine with no real issues. You can use either EE or VU hacks for an extra FPS boost.
|Tester=CrazySteve88
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (r5480)
|Graphics=GSdx SSE41 (r5442)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Runs at 300% speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.3 (SVN r5932)
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=USA v02.20(10/02/2006) Very rare to happen any little insignificcant shadow bug, for this turn on alpha hack in GSdx and play on perfection. It's possible appear some glitches in some cinematics in hardware mode, this not affect the game experience, in software mode it's fine.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=1.5.0 (dev-1977 gdf32564)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Large Frame Buffer
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic
* CRC Hack Level: Full
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, Runs fine. FMVs work correctly in the more recent developer builds too. Shadows are definitely improved as of 1.4.0, but they can still glitch up from time to time. I personally haven't experienced the 'Sora ragdoll' issue when transitioning to different areas in the game, so that may have gotten fixed too, but I can't be too sure of that one yet.
|Tester=Ryudo
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''キングダム ハーツ チェイン・オブ・メモリーズ リメイク''' (SLPM-66676)
* This is a remake of the Game Boy Advance version, titled ''Kingdom Hearts Chain of Memories''.  When it was remade for PlayStation 2 the name was changed to ''Kingdom Hearts Re:Chain of Memories''.
==Known Issues==
{{Issue
|IssueName=Sora ragdoll hovering in blackness
|IsFixed=0
|IssueLevel=-1
|Description=When loading new areas sometimes you see a Sora's ragdoll hovering in blackness for a split second.
|Workaround=There is no known solution.
}}
{{Issue
|IssueName=Bugged shadows when playing on higher internal resolution than native.
|IsFixed=0
|IssueLevel=0
|Description=Shadows are Lines or unrealistic, this however does not appear to be an issue on the latest
|Workaround=This issue has been fixed for native resolution on the most recent PCSX2 v1.5.0 git builds, as for a higher native resolution, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", change Half-pixel Offset to "Special (Texture - aggressive)"
}}
==Fixed Issues==
{{Issue
|IssueName=Cinematic cutscenes bugged
|IsFixed=1
|IssueLevel=0
|Description=Cinematic cutscenes bugged
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds. For older versions, temporarily switch to Software mode with the F9 key, or go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix.
}}
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
Kingdom_Hearts_Re_Chain_of_Memories_Forum_1.jpg
KHRECOM-GP1.png
KHRECOM-GP2.png
KHRECOM-GP3.png
KHRECOM-GP4.png
KHRECOM-GP5.png|<small><center>No more glitchy FMVs.</center></small>
</gallery>
== Gameplay Videos ==
* [http://www.youtube.com/watch?v=f3O77985dd0 Offical PCSX2 video]


==See also==


*[[Kingdom Hearts]]
{{Kingdom Hearts series}}
*[[Kingdom Hearts II]]
*[[Kingdom Hearts II: Final Mix]]


<small>Description taken from [http://en.wikipedia.org/wiki/Kingdom_Hearts:_Chain_of_Memories#Kingdom_Hearts_Re:Chain_of_Memories Wikipedia]</small>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-Re-Chain-of-Memories-SLUS-21799-U--29442 Kingdom Hearts Re: Chain of Memories (SLUS 21799) (U)]
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-Re-Chain-of-Memories-SLPM-66676-J--30049 Kingdom Hearts Re: Chain of Memories (SLPM 66676) (J)]}}
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