Kingdom Hearts II: Final Mix: Difference between revisions

Added 1.0.0 Testing info
mNo edit summary
(Added 1.0.0 Testing info)
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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 0.9.8 (r4600)  
|pcsx2ver          = 1.0.0 (r5350)
|gsname            =  
|gsname            =  
|gsver            = r4600
|gsver            = r4600
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|dvdplugver        = 0.8.0
|dvdplugver        = 0.8.0
|biosver          =  
|biosver          =  
|hacks            = All hacks really have no substantial speedup
|hacks            = All hacks really have no substantial speedup, except MTVU (Multi-Threaded microVU1) which had a substantial speedup.
|fpsinfo          = 55-60
|fpsinfo          = 55-60
|comment          = Works fine. Scaling is really the main drain of the game. None of the hacks really worked when I had it them on, ( I had it on Scaling 6x) then I set it to Scaling: 5x, game worked at full 60 fps, with none of the hacks on. Also ran with Blend bff with 5x scaling, no slow down. Also, small subtitle errors, however it's due to up-scaling like the rest of the KH series. Not really noticeable, unless looked at closely. Usually 55-60 fps, during fights, or cutscenes. However, it may lag to around 30 FPS for a second or two with big explosions such as Fire effects, then go back to normal. Also when large amounts of textures are loaded, and have to be displayed at once (Ex. The giant Nobody symbol from Twilight's View, I think, Picture needed), but there are very rarely any instances of it.
|comment          = Works fine. Scaling is really the main drain of the game. None of the hacks really worked when I had it them on except, ( I had it on Scaling 6x) then I set it to Scaling: 5x, game worked at full 60 fps. Also, small subtitle errors, however it's due to up-scaling like the rest of the KH series. Not really noticeable, unless looked at closely. Usually 55-60 fps, during fights, or cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or for a while in the case of Axel's fights), then go back to normal. Also when large amounts of textures are loaded, and have to be displayed at once (Ex. The giant Nobody symbol from Twilight's View), but there are very rarely any instances of it.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|cputype          = Intel Core i7 2600 RAM: 12g
|cputype          = Intel Core i7 2600 RAM: 12g
|gputype          = Nvidia GeForce 550 Ti GTX
|gputype          = Nvidia GeForce 550 Ti GTX
|pccomment        = Turn Scaling down a notch. Other then that very minor problems, that do not affect gameplay.
|pccomment        = Turn on MTVU and Turn Scaling down a notch. Other then that very minor problems, that do not affect gameplay.
}}
}}


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