Kingdom Hearts II: Final Mix: Difference between revisions

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|hacks            = All hacks really have no substantial speedup
|hacks            = All hacks really have no substantial speedup
|fpsinfo          = 55-60
|fpsinfo          = 55-60
|comment          = Works fine. Scaling is really the main drain of the game. None of the hacks really worked when I had it them on, ( I had it on Scaling 6x) then I set it to Scaling: 5x native, game worked at full 60 fps, with none of the hacks on. Also ran with Blend bff with 5x scaling, no slow down. Also, small subtitle errors, however it's due to up-scaling like the rest of the KH series. Not really noticeable, unless looked at closely. Usually 55-60 fps, during fights, or cutscenes. However, it may lag to around 30 FPS for a second or two with big explosions such as Fire effects, then go back to normal. Also when large amounts of textures are loaded, and have to be displayed at once (Ex. The giant Nobody symbol from Twilight's View, I think, Picture needed), but there are very rarely any instances of it.
|comment          = Works fine. Scaling is really the main drain of the game. None of the hacks really worked when I had it them on, ( I had it on Scaling 6x) then I set it to Scaling: 5x, game worked at full 60 fps, with none of the hacks on. Also ran with Blend bff with 5x scaling, no slow down. Also, small subtitle errors, however it's due to up-scaling like the rest of the KH series. Not really noticeable, unless looked at closely. Usually 55-60 fps, during fights, or cutscenes. However, it may lag to around 30 FPS for a second or two with big explosions such as Fire effects, then go back to normal. Also when large amounts of textures are loaded, and have to be displayed at once (Ex. The giant Nobody symbol from Twilight's View, I think, Picture needed), but there are very rarely any instances of it.
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