Kingdom Hearts II: Final Mix: Difference between revisions

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{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-J
|OS=?
|CPU=Intel Core i7 2600 RAM: 12g
|GPU=Nvidia GeForce 550 Ti GTX
|Revision=1.0.0 (r5350)
|Graphics=GSDX r4600
|Sound=
* SPU-X 1.4.0 (r4600)
* LilyPad 0.10.0
|Comments=All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances).
|Tester=Bot2345
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=?
|OS=?
|CPU=* Intel Core i7 2600 RAM: 12g
|CPU=Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
* Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
|GPU=AMD Radeon HD 4800 1GB
|GPU=* Nvidia GeForce 550 Ti GTX
* AMD Radeon HD 4800 1GB
|Revision=1.0.0 (r5350)
|Revision=1.0.0 (r5350)
|Graphics=GSDX r5334 sse2
|Graphics=GSDX r5334 sse2
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* SPU-X 2.0.0 (r5324)
* SPU-X 2.0.0 (r5324)
* LilyPad 0.11.0 (r5282)
* LilyPad 0.11.0 (r5282)
|Comments=HACKS: All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup., Works fine. Scaling is the main drain of the game. None of the hacks worked when I had them on except MTVU. (6x Scaling works, however 30 fps while fighting) then I set it to Scaling: 5x, game worked at full 60 fps. Also, small subtitle errors, however it's due to upscaling like the rest of the KH series. Not really noticeable, unless looked at closely.
|Comments=
 
Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or for a while in the case of Axel's fights, in which case turn down scaling for these instances and turn them back on when done). Also when large amounts of textures are loaded, and have to be displayed at once (The giant Nobody symbol at Twilight's View and most of the end game, after you open The Door).
, Turn on MTVU, and turn scaling down a notch. No lag whatsoever in 4x native. Other than that very minor problems, that do not affect gameplay.
* '''Offical PCSX2 1.1.0 gameplay video:''' [https://www.youtube.com/watch?v=Z1FVx-OIqs4 Link]
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|Tester=?
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==The gallery==
'''Offical PCSX2 1.1.0 gameplay video:''' [https://www.youtube.com/watch?v=Z1FVx-OIqs4 Link]





Revision as of 05:33, 7 September 2014

Kingdom Hearts II: Final Mix

Japanese box art for Kingdom Hearts II: Final Mix+
Region NTSC-J/C/K:
Release date: March 29, 2007
CRCs: F266B00B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Genre: Action RPG
Wikipedia: Link
Game description: Kingdom Hearts II Final Mix expands on the original Kingdom Hearts II with new features and plot elements.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Intel Core i7 2600 RAM: 12g
  • Nvidia GeForce 550 Ti GTX
1.0.0 (r5350) GSDX r4600
  • SPU-X 1.4.0 (r4600)
  • LilyPad 0.10.0
All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances). Bot2345
NTSC-J ?
  • Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
  • AMD Radeon HD 4800 1GB
1.0.0 (r5350) GSDX r5334 sse2
  • SPU-X 2.0.0 (r5324)
  • LilyPad 0.11.0 (r5282)
?


The gallery

Offical PCSX2 1.1.0 gameplay video: Link



See also