Kingdom Hearts II: Final Mix: Difference between revisions

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(Added 1.0.0 Testing info)
m (Fixed my stupidity :P)
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|hacks            = All hacks really have no substantial speedup, except MTVU (Multi-Threaded microVU1) which had a substantial speedup.
|hacks            = All hacks really have no substantial speedup, except MTVU (Multi-Threaded microVU1) which had a substantial speedup.
|fpsinfo          = 55-60
|fpsinfo          = 55-60
|comment          = Works fine. Scaling is really the main drain of the game. None of the hacks really worked when I had it them on except, ( I had it on Scaling 6x) then I set it to Scaling: 5x, game worked at full 60 fps. Also, small subtitle errors, however it's due to up-scaling like the rest of the KH series. Not really noticeable, unless looked at closely. Usually 55-60 fps, during fights, or cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or for a while in the case of Axel's fights), then go back to normal. Also when large amounts of textures are loaded, and have to be displayed at once (Ex. The giant Nobody symbol from Twilight's View), but there are very rarely any instances of it.
|comment          = Works fine. Scaling is really the main drain of the game. None of the hacks really worked when I had it them on except, MTVU. (I had it on Scaling 6x lags every 5 seconds) then I set it to Scaling: 5x, game worked at full 60 fps. Also, small subtitle errors, however it's due to up-scaling like the rest of the KH series. Not really noticeable, unless looked at closely. Usually 55-60 fps, during fights, or cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or for a while in the case of Axel's fights, in which case turn down scaling for these instances and turn them back on when done), then go back to normal. Also when large amounts of textures are loaded, and have to be displayed at once (Ex. The giant Nobody symbol from Twilight's View), but there are very rarely any instances of it.
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|linuxpcsx2ver    =
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|cputype          = Intel Core i7 2600 RAM: 12g
|cputype          = Intel Core i7 2600 RAM: 12g
|gputype          = Nvidia GeForce 550 Ti GTX
|gputype          = Nvidia GeForce 550 Ti GTX
|pccomment        = Turn on MTVU and Turn Scaling down a notch. Other then that very minor problems, that do not affect gameplay.
|pccomment        = Turn on MTVU and Turn Scaling down a notch. No lag whatsoever in Scaling 4x. Other then that very minor problems, that do not affect gameplay.
}}
}}



Revision as of 00:50, 14 August 2012


Kingdom Hearts II: Final Mix

NTSC-J Boxart
Region NTSC-J:
Release date: March 29, 2007
CRCs: F266B00B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Genre: Action RPG
Wikipedia: Link
Game description: Kingdom Hearts II Final Mix expands on the original Kingdom Hearts II with new features and plot elements.

Test configuration on Windows:

PCSX2 version: 1.0.0 (r5350)
Graphics by GSDX: r4600
Sound by 1.4.0: r4600
Pad plugin is LilyPad: 0.10.0
DVD plugin is r4510: 0.8.0

Comments: Works fine. Scaling is really the main drain of the game. None of the hacks really worked when I had it them on except, MTVU. (I had it on Scaling 6x lags every 5 seconds) then I set it to Scaling: 5x, game worked at full 60 fps. Also, small subtitle errors, however it's due to up-scaling like the rest of the KH series. Not really noticeable, unless looked at closely. Usually 55-60 fps, during fights, or cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or for a while in the case of Axel's fights, in which case turn down scaling for these instances and turn them back on when done), then go back to normal. Also when large amounts of textures are loaded, and have to be displayed at once (Ex. The giant Nobody symbol from Twilight's View), but there are very rarely any instances of it. Hack comments: All hacks really have no substantial speedup, except MTVU (Multi-Threaded microVU1) which had a substantial speedup.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core i7 2600 RAM: 12g
GPU: Nvidia GeForce 550 Ti GTX

Comments: Turn on MTVU and Turn Scaling down a notch. No lag whatsoever in Scaling 4x. Other then that very minor problems, that do not affect gameplay.

See also