Kingdom Hearts II: Final Mix: Difference between revisions

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==The gallery==
==The gallery==
Offical PCSX2 1.1.0 gameplay video:  
Offical PCSX2 gameplay video:  


* [https://www.youtube.com/playlist?list=PLTMENDOzoTc_8aZGDZpHbkVrsgmH0Rah4 Playlist - Organization 13 Data fights HQ (8/13)]
* [https://www.youtube.com/playlist?list=PLTMENDOzoTc_8aZGDZpHbkVrsgmH0Rah4 Playlist - Organization 13 Data fights HQ (8/13)]

Revision as of 17:20, 17 November 2014

Kingdom Hearts II: Final Mix

Japanese box art for Kingdom Hearts II: Final Mix+
Region NTSC-J/C/K:
Release date: March 29, 2007
CRCs: F266B00B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Genre: Action RPG, Remake
Wikipedia: Link
Game description: Kingdom Hearts II Final Mix expands on the original Kingdom Hearts II with new features and plot elements.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Intel Core i7 2600 RAM: 12g
  • Nvidia GeForce 550 Ti GTX
1.0.0 (r5350) GSDX r4600
  • SPU-X 1.4.0 (r4600)
  • LilyPad 0.10.0
All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances). Bot2345
NTSC-J ?
  • Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
  • AMD Radeon HD 4800 1GB
1.0.0 (r5350) GSDX r5334 sse2
  • SPU-X 2.0.0 (r5324)
  • LilyPad 0.11.0 (r5282)
?


The gallery

Offical PCSX2 gameplay video:

Known Issues

Sunlight is seen through walls

  • Status: Active
  • Type: Minor
  • Description: Sunlight is seen coming through walls.
  • Workaround: Use GSdx software mode. If you switch back to hardware mode it is fixed temporarily in hardware too. (Usually only in Twilight Town)

Character has lines following them on the ground

  • Status: Active
  • Type: Minor
  • Description: Character has lines following them on the ground
  • Workaround: Set MSAA to 0x in HW Hacks in the GSdx settings.