Kingdom Hearts II: Final Mix: Difference between revisions

Jump to navigation Jump to search
m
1 revision imported
No edit summary
m (1 revision imported)
 
(27 intermediate revisions by 10 users not shown)
Line 2: Line 2:
|image            = Kingdom_Hearts_II_Final_Mix.jpeg
|image            = Kingdom_Hearts_II_Final_Mix.jpeg
|caption          = Kingdom Hearts II: Final Mix NTSC-J Cover
|caption          = Kingdom Hearts II: Final Mix NTSC-J Cover
|developer        = [[Square Enix]]
|developer         = Square Enix
|genre            = Action RPG, Remake
|publisher         = [[Square Enix]]
|wikipedia        = [http://en.wikipedia.org/wiki/Kingdom_Hearts_II#Final_Mix Link]
|genre            = Action, RPG
|gameinfo          = Kingdom Hearts II Final Mix expands on the original Kingdom Hearts II with new features and plot elements.
|wikipedia        = [https://en.wikipedia.org/wiki/Kingdom_Hearts_II#Final_Mix Link]
|reviewlinks      =
|gameinfo          = ''Kingdom Hearts II Final Mix'' improvements over the original, [[Kingdom Hearts II]], include an English voice cast, tweaks in all difficulty modes and a new "Serious Mode" difficulty, new areas and redesigned navigation maps, new scenes from the Japanese Manga, new boss battles against the mysterious Organization XIII, one of the fights that was a cut-scene in the original is now playable, and all censored parts of the game are no longer censored.
|reviewscore      =
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/935702-kingdom-hearts-ii-final-mix- Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/935702-kingdom-hearts-ii-final-mix- Link]
|widescreenpatch  = 1
|japan_rating      = A
|japanese          = SLPM-66675 & SLPM-55020 &  SE-W0004 &  SLPM-55021
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 0
|NTSCU            = 0
Line 27: Line 29:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCES-60971<br />SLPM-55020 <small>(Ultimate Hits)</small><br />SLPM-66675
|serialsNTSCJ      = SCES-60971<br />SLPM-55020 <small>(Ultimate Hits)</small><br />SLPM-55021 <small>(Ultimate Hits, disc 2)</small><br />SLPM-66675<br />SE-W0004 <small>(Limited Edition)</small>
|CRCsNTSCJ        = F266B00B
|CRCsNTSCJ        = F266B00B
|releasedateNTSCJ  = March 29, 2007<br />June 26, 2008 <small>(Ultimate Hits)</small>
|releasedateNTSCJ  = March 29, 2007<br />June 26, 2008 <small>(Ultimate Hits)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  = 2
|macstatusNTSCJ    =
|macstatusNTSCJ    =
}}
}}
Line 118: Line 120:
|Comments=EE/VU Clamp: None/None, EE Cyclerate : 3, stays between 40-50FPS through out, Status
|Comments=EE/VU Clamp: None/None, EE Cyclerate : 3, stays between 40-50FPS through out, Status
|Tester={{ForumUser|KurosakiUzamaki-01}}
|Tester={{ForumUser|KurosakiUzamaki-01}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10
|CPU=Intel Core i7 2600
|GPU=AMD Radeon 7790
|Revision=v1.5.0-dev-1103-gfb2182d (2016-08-09)
|Graphics=*GSdx AVX
*Mode: HW DX11
|Sound=SPU2-X
|Comments=Runs 100% on DX11 Hardware, use OpenGL to fix the sunlight bug (tested on v1.5.0-dev-1103-gfb2182d)
|Tester=xVxXPrinceXxVx
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10
|CPU=AMD FX-8350
|GPU=Nvidia GTX 970
|Revision=v1.5.0-dev-2760-g50b71f69d
|Graphics=GSdx SSE4.1
|Sound=SPU2-X 2.0.0
|Comments=Runs at (hacked) 60fps pretty well. Use speedhacks on Aggressive but disable EE Cycle Skipping and set EE Cyclerate back to normal. Make sure MTVU is on. Visual bloom flickers in hacked 60fps.
|Tester=nuclearfarts
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=
|Status=2
|Region=
|Region=NTSC-J
|OS=
|OS=Arch Linux
|CPU=
|CPU=AMD Ryzen 5 3600
|GPU=
|GPU=AMD Radeon RX Vega 56
|Revision=
|Revision=1.7.0 (dev-13 g8bf6ba144)
|Graphics=
<!--
* '''Speedhacks:'''
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx 1.2.0 AVX2
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Interlacing: Weave tff
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 4x
* CRC Hack Level: Partial
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* OnePAD 1.3.0
|Comments=
|Comments=
|Tester=
Minor graphical issues. Easier to see on higher resolutions. "Seams" in images, the cursor for example. The 60fps patch breaks Quick Run (makes it shorter) and makes some bosses and minigames hard/impossible. Without the patch those issues do not exist. The PS4 version has more issues than this one so I'd consider the experience superb.
|Tester=Bizlab
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
== Trivia ==
* Also known as '''キングダムハーツIIファイナルミックス+''' (SLPM-66675), '''Kingdom Hearts II: Final Mix+'''
* Original names: '''キングダムハーツIIファイナルミックス+''' (SLPM-66675) & (SLPM-55020)
* Japanese name: '''Ultimate Hits キングダムハーツ II FINAL MIX+''' (SLPM-55020)
* Also known as '''Kingdom Hearts II: Final Mix+'''
* Kingdom Hearts II: Final Mix+ also contains [[Kingdom Hearts Re: Chain of Memories]]




Line 153: Line 197:
|IssueLevel=0
|IssueLevel=0
|Description=Sunlight is seen coming through walls.
|Description=Sunlight is seen coming through walls.
|Workaround=Use GSdx software mode. If you switch back to hardware mode it is fixed temporarily in hardware too. (Usually only in Twilight Town)
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
}}
}}


{{Issue
|IssueName=English patch rom hack causes black screen on load
|IsFixed=1
|IssueLevel=-1
|Description=On launching the game PCSX2 will show a black screen for 5 minutes or so while trying to scan layer 1 of the iso. After this time you are brought to the main menu and the game can be played normally.
|Workaround=Making a save state on the main menu seems to reduce the load time to under 10 seconds. with or without loading from the save state that was created.
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Character has lines following them on the ground
|IssueName=Character has lines following them on the ground
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Character has lines following them on the ground
|Description=Character has lines following them on the ground
|Workaround=Set MSAA to 0x in HW Hacks in the GSdx settings.
|Workaround=Set MSAA to 0x in HW Hacks in the GSdx settings.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
67,565

edits

Navigation menu