Kingdom Hearts II: Difference between revisions
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m (It won't work like this (PC specs are not separated for platforms)) |
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|linuxcomment = | |linuxcomment = | ||
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
|cputype = Intel Pentium E6500 @ 2.93 Ghz | |cputype = * Intel Pentium E6500 @ 2.93 Ghz | ||
|gputype = GeForce 9400 GT | * (Linux) AMD FX-8350 @ 4.2 Ghz | ||
|pccomment = Works fine, with minimal slowdown in some areas. | |gputype = * GeForce 9400 GT | ||
(Linux) | * (Linux) GeForce GTX 660 | ||
|pccomment = * Works fine, with minimal slowdown in some areas. | |||
* (Linux) Works almost flawlessly. Sounds can get choppy during cutscenes and transitions. | |||
}} | }} | ||
Revision as of 05:40, 13 April 2014
Developer(s): Square Enix
Genre: Action RPG
Wikipedia: Link
Game description: The sequel to Kingdom Hearts
Test configuration on Windows:
PCSX2 version: | 0.9.8 r4463 |
Graphics by GSDX: | r4459 |
Sound by SPU2-X: | 1.4 |
Pad plugin is LilyPad: | 0.10.0 |
BIOS version: | USA v02.00 |
Comments: See Kingdom Hearts II: Final Mix for more information.
PCSX2 version: | 1.3.0.0 (svn) |
Graphics by GSdx (OpenGL): | 0.1.16 |
Sound by SPU2-X: | 2.0.0 |
Pad plugin is OnePAD: | r0-Dev 1.1.0 |
BIOS version: | USA v02.00 |
PC specs used to test the game:
CPU: |
|
GPU: |
|
Comments:
- Works fine, with minimal slowdown in some areas.
- (Linux) Works almost flawlessly. Sounds can get choppy during cutscenes and transitions.
Known issues:
Sun lights are seen through walls
Use GSdx software mode (F9). If you switch back to hardware mode it is fixed temporarily in hardware too. (Usually only in Twilight Town)
Character has lines following them on the ground
Set MSAA to 0x in HW Hacks in the GSdx settings.