Kingdom Hearts: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
(Game description and info courtesy of www.gamefaqs.com, info contributor(s): DarkLink89, American Arsenal, Bass0r, B.lu4R, Menji, Dragon Drake, odino, ChickenBot, Xcarvenger, NostalgicX, Y0u, Mookiethebold, Cosmic!, NyuuTheKitsune, Doumah, NekoLelouch, Bl)
(sequel info and links)
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = Kh1.jpg
|image            = Kh1.jpg
|caption          = NTSC-U Boxart
|caption          =  
|developer        = [[Square Enix|SquareSoft]]
|developer        = [[Square Enix|SquareSoft]]
|publisher        = [[Square Enix|SquareSoft]], [[Sony Computer Entertainment]] (EU, AUS), [[Square Enix]] (Greatest Hits, Ultimate Hits)
|publisher        = [[Square Enix|SquareSoft]] (JP, US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Square Enix]] (US, JP)
|genre            = Action RPG, Platform
|genre            = Action, RPG
|gameinfo          = For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth.  Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey.  The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters.  Over 100 characters appear in the game including Jafar, Tarzan, and Hercules.<br />
|wikipedia        = [https://en.wikipedia.org/wiki/Kingdom_Hearts_%28video_game%29 Link]
Play as Sora, Donald, and Goofy to fight the Heartless!
|wikipedia        = [http://en.wikipedia.org/wiki/Kingdom_Hearts_%28video_game%29 Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/kingdom-hearts Metacritic]
|reviewscore      = Metacritic: 85/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/516587-kingdom-hearts Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/516587-kingdom-hearts Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kingdom-hearts Metacritic]|85/100}}
|gameinfo          = For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth. Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey. The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters. Over 100 characters appear in the game including Jafar, Tarzan, and Hercules. Play as Sora, Donald, and Goofy to fight the Heartless!
''Kingdom Hearts'' is the prequel to [[Kingdom Hearts 2]] and [[Kingdom Hearts II: Final Mix]].
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = A
|japan_rating      = A
|eu_rating        = 7+
|eu_rating        = 7+
|eu_rating_text    = Fear, Violence
|au_rating        = PG
|au_rating        = PG
|na_rating        = E
|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = E
<!-- Language props -->
|italian          = SCED-51314 & SCES-50970
|italian          = SCED-51314 & SCES-50970
|spanish          = SCED-51314 & SCES-50971
|spanish          = SCED-51314 & SCES-50971
|french            = SCED-51314 & SCES-50968
|french            = SCED-51314 & SCES-50968
|german            = SCED-51314 & SCES-50969
|german            = SCED-51314 & SCES-50969
|japanese          = SLPM-66122 & SLPS-25105
|japanese          = SLPM-66122 & SLPS-25105 & SLPM-61025
|english          = SCES-50967 & SCED-51314 & SLUS-20370
|english          = SCES-50967 & SCED-51314 & SLUS-20370 & SLUS-20370GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 32: Line 36:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50970<br />SCES-50967 <small>(Platinum)</small><br />SCES-50967/P <small>(Platinum)</small><br />SCES-50968<br />SCES-50969<br />SCES-50971<br />SCED-51314 <small>(Demo)</small>
|serialsPAL        = SCES-50970<br />SCES-50967 <small>(Australia, Platinum)</small><br />SCES-50967/P <small>(Platinum)</small><br />SCES-50968<br />SCES-50969<br />SCES-50971<br />SCED-51314 <small>(Demo)</small>
|CRCsPAL          = F52FB2BE<br/>F23908BD <small>(PAL-I)</small><br/>F6DC728D <small>(PAL-F)</small>
|CRCsPAL          = F52FB2BE<br/>F23908BD <small>(PAL-I)</small><br/>F6DC728D <small>(PAL-F)</small>
|releasedatePAL    = November 15, 2002<br />November 22, 2002<br />August 22, 2003 <small>(Platinum)</small><br />August 26, 2003 <small>(Platinum)</small>
|releasedatePAL    = November 15, 2002<br />November 22, 2002 <small>(Australia)</small><br />August 22, 2003 <small>(Australia, Platinum)</small><br />August 26, 2003 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 40: Line 44:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25105<br />SLPM-66122 <small>(Ultimate Hits)</small>
|serialsNTSCJ      = SLPS-25105<br />SLPM-66122 <small>(Ultimate Hits)</small><br />SLPM-61025 <small>(Trial)</small>
|CRCsNTSCJ        = 3E68955A
|CRCsNTSCJ        = 3E68955A
|releasedateNTSCJ  = March 28, 2002<br />September 8, 2005 <small>(Ultimate Hits)</small>
|releasedateNTSCJ  = March 28, 2002<br />September 8, 2005 <small>(Ultimate Hits)</small>
Line 56: Line 60:
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=r3113 0.9.7
|Revision=pre 0.9.7 beta (r3113)
|Graphics=GSDX r3068 0.1.16
|Graphics=GSdx 0.1.16 (r3068)
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad r2930 0.10.0
* LilyPad 0.10.0 (r2930)
|Comments=FPS: 60, Works great.
|Comments=FPS: 60, Works great.
|Tester=Sev7en77
|Tester=Sev7en77
Line 68: Line 72:
|Region=NTSC-U (?)
|Region=NTSC-U (?)
|OS=?
|OS=?
|CPU=Intel Pentium Dual-Core E2160 (2.4GHz)
|CPU=Intel Pentium E2160 @ 2.40 GHz
|GPU=Geforce 9600GT
|GPU=NVIDIA GeForce 9600 GT
|Revision=0.9.8 r4600
|Revision=0.9.8 (stable)
|Graphics=GSDX r4600
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection
** Wait Idle Loop
** mVU Flag Hack
</spoiler>
|Graphics=GSdx (r4600)
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.10.0
* LilyPad 0.10.0
|Comments=Hacks: INTC, Wait Idle Loop, mVU Flag Hack. Only slow in a couple places, mostly 60+ FPS.
|Comments=Only slow in a couple places, mostly 60+ FPS.
|Tester=Machina
|Tester=Machina
}}
}}
Line 84: Line 94:
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.9 r5001
|Revision=0.9.9 (r5001)
|Graphics=GSDX r5012
|Graphics=GSdx (r5012)
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X ?
Line 96: Line 106:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core 2 Duo T5750 @ 2.00GHz
|CPU=Intel Core2 Duo T5750 @ 2.00 GHz
|GPU=Mobile Intel 965 Express Chipset Family 384MB
|GPU=Mobile Intel 965 Express 384MB
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Zero
* Speedhacks:
** EE Cyclerate: 3
** VU Cycle Stealing: 3
** INTC Spin Detection
** Wait Loop Detection
** Enable fast CDVD
** mVU Flag Hack
* Gamefixes Used: None
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.00(14/06/2004), EE/VU Rounding: Chop/Zero, EE CS: 3, None, Plays Great, 50-60 FPS Steady, doesn't Drop During Intense Scenes, No Game Fixes Needed, None
|Comments=USA v02.00(14/06/2004), Plays Great, 50-60 FPS Steady, doesn't drop during intense scenes.
|Tester={{ForumUser|Dayton-kun}}
|Tester={{ForumUser|Dayton-kun}}
}}
}}
Line 110: Line 132:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
Line 126: Line 148:
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=1.1.0 r5619 (svn)
|Revision=1.1.0 (r5619)
|Graphics=GSDX r5464
|Graphics=GSdx (r5464)
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X ?
Line 133: Line 155:
|Comments=Works great, played through the whole game, only lag during major effects, mostly water and giant magic effects (during Boss Battles, Cutscenes, Summons)  But, only had one major crash with Chernabog (giant black devil in The End of the World) repeatedly, but other then that nothing major. Also, rather low on the scale of CPU demand.
|Comments=Works great, played through the whole game, only lag during major effects, mostly water and giant magic effects (during Boss Battles, Cutscenes, Summons)  But, only had one major crash with Chernabog (giant black devil in The End of the World) repeatedly, but other then that nothing major. Also, rather low on the scale of CPU demand.
|Tester=Bot2345
|Tester=Bot2345
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 x64
|CPU=Intel Core i7-4790K @ 4.40 GHz
|GPU=NVIDIA GeForce GTX 760 2GB
|Revision=1.5.0 (dev-779 g247d33a)
|Graphics=GSdx
|Sound=
* SPU2-X ?
* LilyPad ?
|Comments=Runs extreme good. Resolution at 6x (3072x2682) with 50 FPS on the Island after the Tutorial.
|Tester=scorpionking95
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 141: Line 177:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=C2D 2.4GHz
|CPU=Intel Core2 Duo @ 2.40 GHz
|GPU=HD4850
|GPU=ATI Radeon HD 4850
|Revision=1736
|Revision=pre 0.9.7 beta (r1736)
|Graphics=ZZogl 186
|Graphics=ZZogl 186
|Sound=
|Sound=
*ZeroSPU2  
*ZeroSPU2  
*ZeroPad 0.9
*ZeroPad 0.9
|Comments=Playable from start to finish. No specific issues, only Whales region is slow (30 fps). Resolve hack 1 recommended, slight improvement of picture. AA x4.
|Comments=Playable from start to finish. No specific issues, only Whales region is slow (30 FPS). Resolve hack 1 recommended, slight improvement of picture. AA x4.
|Tester=188.134.4.34
|Tester=188.134.4.34
}}
}}
Line 155: Line 191:


== Trivia ==
== Trivia ==
* Original names: '''キングダム ハーツ''' (SLPS-25105), '''アルティメット ヒッツ キングダム ハーツ''' (SLPM-66122)
* Original names: '''キングダム ハーツ''' (SLPS-25105) & (SLPM-66122)
 
 




==Known Issues==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Parts of the title screen and other garbage data can be seen in videos
|IssueName=Visual artifacts in subtitles
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Jumbled up parts of the title screen and other graphics can been seen in the letter boxing area during per-rendered cut scenes
|Description=Visual artifacts can be seen in subtitles when using scaling.
|Workaround=Use GSdx software mode; enable software mode during cut scenes.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set the TC offset X to "525", and TC offset Y to "0".
}}
}}


{{Issue
{{Issue
|IssueName=Sunlight can be seen through walls and objects
|IssueName=Intro logos/textures change size or show thin lines
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Sunlight can sometimes be seen through various walls and objects.
|Description=The beginning logos can change scale or have thin lines during up-scaling signifying the texture is either overlapping or is "tiling".
|Workaround=Use GSdx software mode; however, this minor issue is not really noticeable and not worth the performance hit.
|Workaround==Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and for 2x native set the TC offset X and Y to "100". This value requires tweaking for other Internal Resolution settings.
}}
}}


{{Issue
{{Issue
|IssueName=Visual artifacts in subtitles when using scaling
|IssueName=Garbage data can be seen in videos
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Visual artifacts can be seen in subtitles when using scaling.
|Description=Jumbled up parts of the title screen and other graphics can been seen in the letter boxing area during pre-rendered cutscenes
|Workaround=Use PCSX2 SVN r5560 or newer and use the TC offset hack with (525,0).
|Workaround=Has been resolved in recent v1.5.0 git builds. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Alternatively, you can also go to Config > Emulation Settings > Game Fixes > Enable manual gamefixes, and then turn on "Switch to GSdx software rendering when an FMV plays".
}}
}}


{{Issue
{{Issue
|IssueName=Intro logos changing sizes or thin lines in certain textures or logos
|IssueName=Sunlight can be seen through walls and objects
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The beginning logos can change scale or have thin lines during up-scaling signifying the texture is either overlapping or is "tiling." This is a possible limitation of the emulator or possible rounding in coding that would have otherwise gotten by in native resolution. Could also split the pause menu on larger up-scaling.
|Description=Sunlight can sometimes be seen through various walls and objects.
|Workaround=Using the built-in resolutions (2x native, 3x native, etc.) (as this game does not like being widescreen) and enabling TC Offset Hacks can both make certain textures clearer and move them into a more (not 100 percent accurate) position. Using 2x native, both TC offsets will need to be set to 100, adding 100 to both multiplications. Anybody using a custom resolution will either need to do the math or just try setting both TC Offsets to numbers in between 0 and 1000. Both should scale with from the native Resolution.
|Workaround=Has been resolved in recent v1.5.0 git builds. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
|IssueName=Repeated Crashes at or around same spot
|IsFixed=1
|IssueLevel=1
|Description=Repeated Crashes at or around same spot.
|Workaround=Use GSdx DirectX 9 in native or DirectX 9 software mode, uses the recommended settings bar to safest possible settings, and turn of all hacks that may compromise compatibility (the widescreen hack appears to work fine) until you are out of area (Defeating a boss or world). If that does not fix or help alleviate crashing, set EE and VU to full and extra (respectively). <br>
}}


==The gallery==
== Gameplay Screenshots ==
<gallery>
<gallery widths="175px" heights="100px">
File:Kingdom_Hearts_Forum_1.jpg|Kingdom Hearts (SCES 50967)
Kingdom-Hearts-1-HD.jpg
File:Kingdom_Hearts_Forum_2.jpg|Kingdom Hearts (SCES 50968)
Kingdom_Hearts_Forum_2.jpg
File:Kingdom_Hearts_Forum_3.jpg|Kingdom Hearts (SCES 50969)
Kingdom_Hearts_Forum_3.jpg
</gallery>
</gallery>


{{Kingdom Hearts series}}
{{Kingdom Hearts series}}

Revision as of 07:26, 16 April 2019

Kingdom Hearts

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Violence)
PEGI rating: 7+ (Fear, Violence)
OFLC rating: PG
Widescreen patch available
Languages supported:
English: SCES-50967 & SCED-51314 & SLUS-20370 & SLUS-20370GH
Japanese: SLPM-66122 & SLPS-25105 & SLPM-61025
German: SCED-51314 & SCES-50969
French: SCED-51314 & SCES-50968
Spanish: SCED-51314 & SCES-50971
Italian: SCED-51314 & SCES-50970
Region NTSC-U:
Serial numbers: SLUS-20370
SLUS-20370GH (Greatest Hits)
Release date: September 16, 2002
2004 (Greatest Hits)
CRCs: 0F6B6315
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50970
SCES-50967 (Australia, Platinum)
SCES-50967/P (Platinum)
SCES-50968
SCES-50969
SCES-50971
SCED-51314 (Demo)
Release date: November 15, 2002
November 22, 2002 (Australia)
August 22, 2003 (Australia, Platinum)
August 26, 2003 (Platinum)
CRCs: F52FB2BE
F23908BD (PAL-I)
F6DC728D (PAL-F)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25105
SLPM-66122 (Ultimate Hits)
SLPM-61025 (Trial)
Release date: March 28, 2002
September 8, 2005 (Ultimate Hits)
CRCs: 3E68955A
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SquareSoft
Publisher(s): SquareSoft (JP, US), SCEE (EU), SCE Australia (AU), Square Enix (US, JP)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic85/100
Game description: For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth. Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey. The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters. Over 100 characters appear in the game including Jafar, Tarzan, and Hercules. Play as Sora, Donald, and Goofy to fight the Heartless!

Kingdom Hearts is the prequel to Kingdom Hearts 2 and Kingdom Hearts II: Final Mix.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
pre 0.9.7 beta (r3113) GSdx 0.1.16 (r3068)
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.10.0 (r2930)
FPS: 60, Works great. Sev7en77
NTSC-U (?) ?
  • Intel Pentium E2160 @ 2.40 GHz
  • NVIDIA GeForce 9600 GT
0.9.8 (stable)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection
    • Wait Idle Loop
    • mVU Flag Hack

</spoiler>

GSdx (r4600)
  • SPU2-X 2.0.0
  • LilyPad 0.10.0
Only slow in a couple places, mostly 60+ FPS. Machina
NTSC-U (?) ?
  • ?
  • ?
0.9.9 (r5001) GSdx (r5012)
  • SPU2-X ?
  • LilyPad ?
EE CycleRate (3): noticeable speedup. INTC Sync Hack: small if any speedup. Idle Loop Fast Forward: noticeable speedup. mVU Flag Hack: Good speed up. mVU Block Hack: Good Speed up. MTVU: Noticeable speedup. Only played the beginning. Only issues are of course the minor graphical glitches in the subtitle text due to upscaling. Rather low on the scale of CPU demand. Hellbringer616
NTSC-U Windows
  • Intel Core2 Duo T5750 @ 2.00 GHz
  • Mobile Intel 965 Express 384MB
1.0.0

<spoiler show="Settings" hide="Hide"> EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Zero

  • Speedhacks:
    • EE Cyclerate: 3
    • VU Cycle Stealing: 3
    • INTC Spin Detection
    • Wait Loop Detection
    • Enable fast CDVD
    • mVU Flag Hack
  • Gamefixes Used: None

</spoiler>

GSdx
  • SPU2-X
  • ?
USA v02.00(14/06/2004), Plays Great, 50-60 FPS Steady, doesn't drop during intense scenes.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U (?) ?
  • ?
  • ?
1.1.0 (r5619) GSdx (r5464)
  • SPU2-X ?
  • LilyPad ?
Works great, played through the whole game, only lag during major effects, mostly water and giant magic effects (during Boss Battles, Cutscenes, Summons) But, only had one major crash with Chernabog (giant black devil in The End of the World) repeatedly, but other then that nothing major. Also, rather low on the scale of CPU demand. Bot2345
PAL Windows 10 x64
  • Intel Core i7-4790K @ 4.40 GHz
  • NVIDIA GeForce GTX 760 2GB
1.5.0 (dev-779 g247d33a) GSdx
  • SPU2-X ?
  • LilyPad ?
Runs extreme good. Resolution at 6x (3072x2682) with 50 FPS on the Island after the Tutorial. scorpionking95


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Duo @ 2.40 GHz
  • ATI Radeon HD 4850
pre 0.9.7 beta (r1736) ZZogl 186
  • ZeroSPU2
  • ZeroPad 0.9
Playable from start to finish. No specific issues, only Whales region is slow (30 FPS). Resolve hack 1 recommended, slight improvement of picture. AA x4. 188.134.4.34


Trivia

  • Original names: キングダム ハーツ (SLPS-25105) & (SLPM-66122)


Known Issues

Visual artifacts in subtitles

  • Status: Active
  • Type: Minor
  • Description: Visual artifacts can be seen in subtitles when using scaling.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set the TC offset X to "525", and TC offset Y to "0".

Intro logos/textures change size or show thin lines

  • Status: Active
  • Type: Minor
  • Description: The beginning logos can change scale or have thin lines during up-scaling signifying the texture is either overlapping or is "tiling".
  • Workaround: =Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and for 2x native set the TC offset X and Y to "100". This value requires tweaking for other Internal Resolution settings.

Garbage data can be seen in videos

  • Status: Fixed
  • Type: Minor
  • Description: Jumbled up parts of the title screen and other graphics can been seen in the letter boxing area during pre-rendered cutscenes
  • Workaround: Has been resolved in recent v1.5.0 git builds. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Alternatively, you can also go to Config > Emulation Settings > Game Fixes > Enable manual gamefixes, and then turn on "Switch to GSdx software rendering when an FMV plays".

Sunlight can be seen through walls and objects

  • Status: Fixed
  • Type: Minor
  • Description: Sunlight can sometimes be seen through various walls and objects.
  • Workaround: Has been resolved in recent v1.5.0 git builds. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.


Gameplay Screenshots


Public compatibility forum links