Killzone: Difference between revisions

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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = r4600
|pcsx2ver          = 0.9.8 r4600
|gsname            = GSDX  
|gsname            = GSDX  
|gsver            = r4643 0.1.16
|gsver            = r4600 0.1.16
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = r4600m 1.4.0
|soundver          = r4600m 1.4.0
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|dvdplugver        = r4600 0.9.0
|dvdplugver        = r4600 0.9.0
|biosver          =  
|biosver          =  
|hacks            =  
|hacks            = INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2
|fpsinfo          = 40-50 PAL 50-60 NTSC
|fpsinfo          = 40-50 PAL 50-60 NTSC
|comment          = *Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1
|comment          = Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps.
*Full screen graphical glitch, edit your GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack. The ini can be found in your documents\pcsx2 folder or in the PCSX2 program folder.
<!-- Minimal PC specs -->
*Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled.
|cputype          = Core i5 3570k @ 3.4GHz
|gputype          = Intel HD Graphics 4000
|pccomment        = CPU-heavy game, quad-core is HIGHLY recommended.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    = 0.9.9.0
|linuxpcsx2ver    = 0.9.9.0
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