Killzone: Difference between revisions

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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = r4600
|pcsx2ver          = 0.9.8 r4600
|gsname            = GSDX  
|gsname            = GSDX  
|gsver            = r4643 0.1.16
|gsver            = r4600 0.1.16
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = r4600m 1.4.0
|soundver          = r4600m 1.4.0
Line 43: Line 43:
|dvdplugver        = r4600 0.9.0
|dvdplugver        = r4600 0.9.0
|biosver          =  
|biosver          =  
|hacks            =  
|hacks            = INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2
|fpsinfo          = 40-50 PAL 50-60 NTSC
|fpsinfo          = 40-50 PAL 50-60 NTSC
|comment          = *Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1
|comment          = Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps.
*Full screen graphical glitch, edit your GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack. The ini can be found in your documents\pcsx2 folder or in the PCSX2 program folder.
<!-- Minimal PC specs -->
*Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled.
|cputype          = Core i5 3570k @ 3.4GHz
|gputype          = Intel HD Graphics 4000
|pccomment        = CPU-heavy game, quad-core is HIGHLY recommended.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    = 0.9.9.0
|linuxpcsx2ver    = 0.9.9.0

Revision as of 06:29, 18 June 2012


Killzone

PAL Coverart
Region NTSC-U:
Serial numbers: SCUS 97402
Release date: November 2, 2004
CRCs: CAAEC49C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES 52004
Release date: November 26, 2004
CRCs: 6624A78C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: October 27, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Guerrilla Games
Genre: FPS
Wikipedia: Link

Test configuration on Windows:

PCSX2 version: 0.9.8 r4600
Graphics by GSDX: r4600 0.1.16
Sound by SPU2-X: r4600m 1.4.0
Pad plugin is LilyPad: r4510 0.10.0
DVD plugin is Linuz Iso: r4600 0.9.0

Comments: Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps. Hack comments: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2

Test configuration on Linux:

PCSX2 version: 0.9.9.0
Graphics by GSdx: 0.1.1.6
Sound by SPU2-X: 2.0.0
Pad plugin is Onepad: 1.1.0
DVD plugin is EFP: 0.4.0
BIOS version: USA 2.20

Comments: I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes. Hack comments: Speed hacks, ON. VUs set to superVU.

PC specs used to test the game:

CPU: Core i5 2500k @ stock settings Core2Duo E8400 3.0GHz
GPU: MSI GTX 470 Hawk @ 758 core AMD HD5670 1GB

Comments: Very CPU heavy game.