Killzone: Difference between revisions

673 bytes added ,  21 February 2021
Added the Skipdraw Range setting to Ratchet66 Linux settings to fix the misaligned bloom.
m (Remove duplicate line)
(Added the Skipdraw Range setting to Ratchet66 Linux settings to fix the misaligned bloom.)
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|Comments=BIOS: EU 2.20, Completed, performance is great. Some minor graphical glitches like flickering textures. Sometimes the game freezes (microVU1: Program cache limit reached.)  
|Comments=BIOS: EU 2.20, Completed, performance is great. Some minor graphical glitches like flickering textures. Sometimes the game freezes (microVU1: Program cache limit reached.)  
|Tester=Raidexen
|Tester=Raidexen
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=Nvidia GTX 1650 @ 4 GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Enable HW Hacks
* Skipdraw Range: 1 2
* Half-pixel Offset: Special(Texture)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=All other settings are default. Fixes the texture glitch in the intro without creating any other major glitches. There is a graphical glitch still with minor flickering on turret. Tested through the first 2 chapters and found no other main problems.
|Tester=hgoda90
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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