Killzone: Difference between revisions
Added the Skipdraw Range setting to Ratchet66 Linux settings to fix the misaligned bloom.
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(Added the Skipdraw Range setting to Ratchet66 Linux settings to fix the misaligned bloom.) |
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|Comments=BIOS: EU 2.20, Completed, performance is great. Some minor graphical glitches like flickering textures. Sometimes the game freezes (microVU1: Program cache limit reached.) | |Comments=BIOS: EU 2.20, Completed, performance is great. Some minor graphical glitches like flickering textures. Sometimes the game freezes (microVU1: Program cache limit reached.) | ||
|Tester=Raidexen | |Tester=Raidexen | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro | |||
|CPU=Intel Core i5-6500 @ 3.20 GHz | |||
|GPU=Nvidia GTX 1650 @ 4 GB | |||
|Revision=1.6.0 | |||
|Graphics=GSdx 1.2.0 SSE4.1/AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3x | |||
* Enable HW Hacks | |||
* Skipdraw Range: 1 2 | |||
* Half-pixel Offset: Special(Texture) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=All other settings are default. Fixes the texture glitch in the intro without creating any other major glitches. There is a graphical glitch still with minor flickering on turret. Tested through the first 2 chapters and found no other main problems. | |||
|Tester=hgoda90 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |