Killzone: Difference between revisions

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1,298 bytes added ,  31 October 2020
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|german            = SCES-52004 & SCED-52899
|german            = SCES-52004 & SCED-52899
|japanese          = SLPM-66151
|japanese          = SLPM-66151
|english          = SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402
|english          = SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402 & SCUS-97517 & SCUS-97432 & SCUS-97431 & SCED-52759
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small>
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small><br />TCES-52004 <small>(Beta Trial Disc)</small><br />SCED-52759 <small>(Demo)</small>
|CRCsPAL          = 6624A78C
|CRCsPAL          = 6624A78C
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66151<br />SCKA-20048<br />SCKA-20078 <small>(PlayStation 2 Big Hit Series)</small>
|serialsNTSCJ      = SCKA-20048 <small>(Korea)</small><br />SLPM-66151<br />SCKA-20078 <small>(PlayStation 2 Big Hit Series)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = August 30, 2005 <small>(Korea)</small><br />October 27, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small>
|releasedateNTSCJ  = August 30, 2005 <small>(Korea)</small><br />October 27, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small>
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|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Tester=BlackoutCombat
|Tester=BlackoutCombat
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 5 2600X
|GPU=AMD Radeon RX580
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Preset: Balanced
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: EU 2.20, Completed, performance is great. Some minor graphical glitches like flickering textures. Sometimes the game freezes (microVU1: Program cache limit reached.)
|Tester=Raidexen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes.
|Comments=USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes.
|Tester=Joder666
|Tester=Joder666
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Ubuntu 20.04
|CPU=Intel Core i7-8750H CPU @ 2.20GHz
|GPU=Quadro P1000 4 GB
|Revision=1.7.0~git202008082140
<spoiler show="Settings" hide="Hide">
* Enable fast DVD: Yes
* MTVU: Yes
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Half-pixel Offset: Special(Texture)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed. Only visual issues encountered so far is the turret texture flickering and some misaligned bloom in the menus.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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