Killzone: Difference between revisions

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882 bytes added ,  19 June 2020
New test on Windows
(I didn't mean to delete it at all, I must've pressed the wrong button. :/)
(New test on Windows)
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|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.  
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
|cpu-intensive    = 1
|sw-rendering-only = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|korean            =  SCKA-20048
|korean            =  SCKA-20048
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ Gamespot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}
|numberofonlineplayers = 16
|numberofonlineplayers = 16
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ Gamespot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}
|cpu-intensive    = 1
|widescreen        = 1
|keyboard          = 1
|headset          = 1
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
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|na_rating_text    = Blood, Strong Language, Violence
|na_rating_text    = Blood, Strong Language, Violence
|na_rating        = M
|na_rating        = M
|keyboard          = 1
|headset          = 1
|russian          = SCES-52893
|russian          = SCES-52893
|greek            = SCES-52893
|greek            = SCES-52893
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|german            = SCES-52004 & SCED-52899
|german            = SCES-52004 & SCED-52899
|japanese          = SLPM-66151
|japanese          = SLPM-66151
|english          = SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402
|english          = SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402 & SCUS-97517 & SCUS-97432 & SCUS-97431 & SCED-52759
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small>
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small><br />TCES-52004 <small>(Beta Trial Disc)</small><br />SCED-52759 <small>(Demo)</small>
|CRCsPAL          = 6624A78C
|CRCsPAL          = 6624A78C
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66151<br />SCKA-20048<br />SCKA-20078 <small>(PlayStation 2 Big Hit Series)</small>
|serialsNTSCJ      = SCKA-20048 <small>(Korea)</small><br />SLPM-66151<br />SCKA-20078 <small>(PlayStation 2 Big Hit Series)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = August 30, 2005<br />October 27, 2005<br />June 30, 2006 <small>(BigHit Series)</small>
|releasedateNTSCJ  = August 30, 2005 <small>(Korea)</small><br />October 27, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Tester=BlackoutCombat
|Tester=BlackoutCombat
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 5 2600X
|GPU=AMD Radeon RX580
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Preset: Balanced
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: EU 2.20, Completed, performance is great. Some minor graphical glitches like flickering textures. Sometimes the game freezes (microVU1: Program cache limit reached.)
|Tester=Raidexen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=1
|IssueLevel=1
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3'. May remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable. WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
|Workaround=Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3'. May remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable. WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
}}
}}


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