Killzone: Difference between revisions

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|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.  
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
|cpu-intensive    = 1
|sw-rendering-only = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|korean            =  SCKA-20048
|korean            =  SCKA-20048
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ Gamespot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}
|numberofonlineplayers = 16
|numberofonlineplayers = 16
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ Gamespot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}
|cpu-intensive    = 1
|widescreen        = 1
|keyboard          = 1
|headset          = 1
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
Line 21: Line 22:
|na_rating_text    = Blood, Strong Language, Violence
|na_rating_text    = Blood, Strong Language, Violence
|na_rating        = M
|na_rating        = M
|keyboard          = 1
|headset          = 1
|russian          = SCES-52893
|russian          = SCES-52893
|greek            = SCES-52893
|greek            = SCES-52893
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|german            = SCES-52004 & SCED-52899
|german            = SCES-52004 & SCED-52899
|japanese          = SLPM-66151
|japanese          = SLPM-66151
|english          = SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402
|english          = SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402 & SCUS-97517 & SCUS-97432 & SCUS-97431 & SCED-52759
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small>
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small><br />TCES-52004 <small>(Beta Trial Disc)</small><br />SCED-52759 <small>(Demo)</small>
|CRCsPAL          = 6624A78C
|CRCsPAL          = 6624A78C
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
Line 50: Line 49:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66151<br />SCKA-20048<br />SCKA-20078 <small>(PlayStation 2 Big Hit Series)</small>
|serialsNTSCJ      = SCKA-20048 <small>(Korea)</small><br />SLPM-66151<br />SCKA-20078 <small>(PlayStation 2 Big Hit Series)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = August 30, 2005<br />October 27, 2005<br />June 30, 2006 <small>(BigHit Series)</small>
|releasedateNTSCJ  = August 30, 2005 <small>(Korea)</small><br />October 27, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 129: Line 128:
|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5 6500 3.2GHz (Skylake)
|GPU=NVIDIA GTX 950
|Revision=1.4.0
|Graphics=GSDx9
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Tester=BlackoutCombat
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''KILLZONE''' (SLPM-66151), '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048)
* Original names: '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048)




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|IssueName=Black/white vertical lines
|IssueName=Black/white vertical lines
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Thick black/white vertical lines appearing during standard gameplay.
|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Workaround=Set skipdraw to '2' (Located in plugin settings, under hacks.)
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
|Workaround=Set skipdraw to '3' (Located in plugin settings, under hacks.) WARNING: This may introduce other graphical errors such as on the character selection menu, and game starting sequence.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3' WARNING: This may introduce other graphical errors such as on the character selection menu, and game starting sequence.
}}
}}


Line 176: Line 189:
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Workaround=Setting skipdraw to '3' may remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable, however, a workaround is still being created in order to emulate the colors similar to the ones featured in native PS2 gameplay (Thermal palette). WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
|Workaround=Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3'. May remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable. WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
}}
 
{{Issue
|IssueName=Half-screen issue
|IsFixed=0
|IssueLevel=1
|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Or in the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
}}


Line 193: Line 214:
|IssueLevel=1
|IssueLevel=1
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Workaround=In progress.
|Workaround=No known workaround.
}}
}}



Revision as of 17:16, 14 September 2018

Killzone

Killzone NTSC Cover
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Strong Language, Violence)
PEGI rating: 16+
GRB rating: 18
Game supports headset
Game supports USB keyboard
Widescreen supported natively
CPU intensive game
Supports up to two local players
Supported up to sixteen LAN/online players
Languages supported:
English: SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402 & SCUS-97517 & SCUS-97432 & SCUS-97431 & SCED-52759
Japanese: SLPM-66151
German: SCES-52004 & SCED-52899
French: SCES-52004 & SCED-52899
Spanish: SCES-52004 & SCED-52899
Dutch: SCES-52004
Italian: SCES-52004 & SCED-52899
Korean: SCKA-20048
Greek: SCES-52893
Russian: SCES-52893
Region NTSC-U:
Serial numbers: SCUS-97402
SCUS-97517 (Greatest Hits)
SCUS-97432 (Regular Demo)
SCUS-97431 (Public Beta V1.0)
Release date: November 2, 2004
August 25, 2005 (Greatest Hits)
CRCs: CAAEC49C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-52004
SCES-52004/P (Platinum)
SCES-52893
SCED-52899 (Bonus Disc)
SCES-52893/P (Platinum)
TCES-52004 (Beta Trial Disc)
SCED-52759 (Demo)
Release date: November 26, 2004
June 10, 2005 (Platinum)
CRCs: 6624A78C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20048 (Korea)
SLPM-66151
SCKA-20078 (PlayStation 2 Big Hit Series)
Release date: August 30, 2005 (Korea)
October 27, 2005
June 30, 2006 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Guerrilla
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Sega (JP)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Gamespot6.9/10, Metacritic70/100
Game description: Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Core i5-3570k @ 3.4GHz
  • Intel HD Graphics 4000
0.9.8 r4600 GSDX r4600 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2. Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps. Quad-core HIGHLY recommended. Soren121
NTSC-U/PAL ?
  • Core i5-2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
40-50 PAL 50-60 NTSC, Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled. Very CPU heavy game. Lagahan
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Picture is sliced ingame if gsdx is in hardware mode. Looks fine in software mode. Crashes shortly ingame.
PAL Windows
  • Intel Core i7 4770 @ 3.4Ghz
  • Nvidia GTX 770 4096MB
1.1.0 (SVN) r5754 GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5857 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
NTSC-U Windows 10
  • Intel i5 6500 3.2GHz (Skylake)
  • NVIDIA GTX 950
1.4.0 GSDx9
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything. BlackoutCombat


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core2Duo E8400 3.0GHz
  • AMD HD 5670 1GB
0.9.9.0 GSdx 0.1.1.6
  • SPU2-X 2.0.0
  • Onepad 1.1.0
USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes. Joder666


Trivia

  • Original names: キルゾーン (SLPM-66151), 킬 존 (SCKA-20048)


Known Issues

Black/white vertical lines

  • Status: Active
  • Type: Minor
  • Description: In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
  • Workaround: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.

Luger's thermal vision (Lines)

  • Status: Active
  • Type: Serious
  • Description: Thick black/white vertical lines appearing when Luger's night vision is activated.
  • Workaround: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3' WARNING: This may introduce other graphical errors such as on the character selection menu, and game starting sequence.

Luger's thermal vision (Incorrect colors)

  • Status: Active
  • Type: Serious
  • Description: In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
  • Workaround: Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3'. May remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable. WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.

Half-screen issue

  • Status: Active
  • Type: Serious
  • Description: In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
  • Workaround: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Or in the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.

Mounted turret's flickering textures

  • Status: Active
  • Type: Minor
  • Description: Textures on the mounted turret may flicker.
  • Workaround: In progress.

Game stutters (pscx2 microVU1: Program cache limit reached.)

  • Status: Active
  • Type: Serious
  • Description: Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
  • Workaround: No known workaround.

The gallery


Public compatibility forum links