Killzone: Difference between revisions

441 bytes added ,  28 April 2016
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|Comments=Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay.
|Comments=Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay.
|Tester={{ForumUser|Dreadmoth}}
|Tester={{ForumUser|Dreadmoth}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i5 3.2GHz (Skylake)
|GPU=NVIDIA GTX 950
|Revision=1.4.0
|Graphics=GSDx9
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Tester=BlackoutCombat
}}
}}
{{TestingEntry
{{TestingEntry
ninja
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