Killzone: Difference between revisions

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(Cover update, desc, review, serials updated. IGN is being annoying and half of their game reviews are redirecting to the main page. Gamespot it is. :C)
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{{TestingEntry
|Status=2
|Region=?
|OS=?
|CPU=Core i5-3570k @ 3.4GHz
|GPU=Intel HD Graphics 4000
|Revision=0.9.8 r4600
|Graphics=GSDX r4600 0.1.16
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad r4510 0.10.0
|Comments=INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2. Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps. Quad-core HIGHLY recommended.
|Tester=Soren121
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=Core i5-2500k @ stock settings
|GPU=MSI GTX 470 Hawk @ 758 core
|Revision=r4600
|Graphics=GSDX r4643 0.1.16
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad r4510 0.10.0
|Comments=40-50 PAL 50-60 NTSC, Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled. Very CPU heavy game.
|Tester=Lagahan
}}
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=16 12 2012 1.1.0 r5480-
|Revision=1.1.0 r5480
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Graphics=GSdx 5442 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*SPU2-X 2.0.0
*LilyPad 0.11.0 [09 10 2012]
*LilyPad 0.11.0
|Comments=Picture is sliced ingame if gsdx is in hardware mode. Looks fine in software mode. Crashes shortly ingame.
|Comments=Picture is sliced ingame if gsdx is in hardware mode. Looks fine in software mode. Crashes shortly ingame.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
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|Status=1
|Status=1
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|CPU=Intel Core i7 4770 @ 3.4Ghz
|CPU=Intel Core i7 4770 @ 3.4Ghz
|GPU=Nvidia GTX 770 4096MB
|GPU=Nvidia GTX 770 4096MB
|Revision=28 10 2013 1.1.0 (SVN) r5754
|Revision=1.1.0 (SVN) r5754
|Graphics=GSDX
|Graphics=GSDX
|Sound=
|Sound=
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|Tester={{ForumUser|Dreadmoth}}
}}
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|Status=2
|Status=2
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|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Comments=USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=Core i5-2500k @ stock settings
|GPU=MSI GTX 470 Hawk @ 758 core
|Revision=r4600
|Graphics=GSDX r4643 0.1.16
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad r4510 0.10.0
|Comments=40-50 PAL 50-60 NTSC, Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled. Very CPU heavy game.
|Tester=Lagahan
}}
{{TestingEntry
|Status=2
|Region=?
|OS=?
|CPU=Core i5-3570k @ 3.4GHz
|GPU=Intel HD Graphics 4000
|Revision=0.9.8 r4600
|Graphics=GSDX r4600 0.1.16
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad r4510 0.10.0
|Comments=INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2. Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps. Quad-core HIGHLY recommended.
|Tester=Soren121
}}
}}
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Revision as of 20:27, 26 May 2015

Killzone

Killzone NTSC Cover
Region NTSC-U:
Serial numbers: SCUS-97402
Release date: November 2, 2004
CRCs: CAAEC49C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52004
Release date: November 26, 2004
CRCs: 6624A78C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: October 27, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Guerrilla Games
Publisher(s): Sony Computer Entertainment
Genre: FPS
Wikipedia: Link
Game review links: Gamespot
Game review score: 6.9/10
Game description: Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Core i5-3570k @ 3.4GHz
  • Intel HD Graphics 4000
0.9.8 r4600 GSDX r4600 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2. Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps. Quad-core HIGHLY recommended. Soren121
NTSC-U/PAL ?
  • Core i5-2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
40-50 PAL 50-60 NTSC, Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled. Very CPU heavy game. Lagahan
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Picture is sliced ingame if gsdx is in hardware mode. Looks fine in software mode. Crashes shortly ingame.
PAL Windows
  • Intel Core i7 4770 @ 3.4Ghz
  • Nvidia GTX 770 4096MB
1.1.0 (SVN) r5754 GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5857 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core2Duo E8400 3.0GHz
  • AMD HD 5670 1GB
0.9.9.0 GSdx 0.1.1.6
  • SPU2-X 2.0.0
  • Onepad 1.1.0
USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes. Joder666



The gallery


Public compatibility forum links