Killzone: Difference between revisions

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|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP)
|genre            = Action, Shooter, Arcade
|genre            = Action, Shooter, Arcade
|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/918762-killzone Link]
|korean            =  SCKA-20048
|korean            =  SCKA-20048
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_killzone_ps2 Eurogamer]|5/10}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/10/30/killzone-review IGN]|7.5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/killzone-review/1900-6112313/ GameSpot]|6.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_killzone_ps2 Eurogamer]|5/10}}
|progressive      = 1
|numberofonlineplayers = 16
|numberofonlineplayers = 16
|numberofplayers  = 2
|numberofplayers  = 2
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small><br />TCES-52004 <small>(Beta Trial Disc)</small><br />SCED-52759 <small>(Demo)</small><br />SCED-52846 <small>(Demo)</small>
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small><br />TCES-52004 <small>(Beta Trial Disc)</small><br />SCED-52759 <small>(Demo)</small><br />SCED-52846 <small>(Demo)</small>
|CRCsPAL          = 6624A78C
|CRCsPAL          = 6624A78C<br />69FE9BB6 <small>(PAL-E-GR-R)</small>
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U/PAL-E-GR-R
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
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* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Skipdraw Range: 2x2
* FXAA Shader
* FXAA Shader
</spoiler>
</spoiler>
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* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1080p and 1440p (2K) 30-60 FPS, no bugs or freezes. I did not find any problems in the game, everything is in order, it hung a little, but still, everything is in order with the game. I used to have problems with the scope of a sniper rifle, but now they are not.
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1080p and 1440p (2K) 45-60 FPS, no bugs or freezes. I did not find any problems in the game, everything is in order, it hung a little, but still, everything is in order with the game. I used to have problems with the scope of a sniper rifle, but now they are not.
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=0
|Region=PAL-R
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Sound=
* SPU2-X
* LilyPad
|Comments=Europe v02.00(14/06/2004), Nothing, the Game just stupidly does not start from the ISO image due to BIOS, it gives the error '''Please insert a PlayStation or PlayStation 2 format disc'''.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
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|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Or in the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Or in the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
{{Issue
|IssueName=Game stutters. Error "pcsx2 microVU1: Program cache limit reached."
|IsFixed=0
|IssueLevel=1
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the PCSX2 console is usually presented: "pcsx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes. The same problem in [[007: NightFire]].
|Workaround=No known workaround.
}}
}}
{{Issue
{{Issue
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|Description=Textures on the mounted turret may flicker.
|Description=Textures on the mounted turret may flicker.
|Workaround=In progress.
|Workaround=In progress.
}}
{{Issue
|IssueName=Game stutters (pscx2 microVU1: Program cache limit reached.)
|IsFixed=0
|IssueLevel=1
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Workaround=No known workaround.
}}
}}


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|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Workaround=Fixed in emulator version 1.7.0. For older versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)".  
|Workaround=Fixed in emulator version 1.7.0. For older versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)".  
'''Non-recommended alternative:''' In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
* '''Non-recommended alternative:''' In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
}}


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