Katamari Damacy: Difference between revisions

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==The gallery==
<gallery>
File:Katamari_Damacy_Forum_1.jpg|Katamari Damacy (SLUS 21008)
</gallery>


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Revision as of 08:32, 9 December 2014

Katamari Damacy

Katamari Damacy
Region NTSC-U:
Serial numbers: SLUS-21008
Release date: September 22, 2004
CRCs: FA7E3081
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: March 18, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco, NOW Production
Genre: Action, Puzzle
Wikipedia: Wikipedia
Game review links: IGN Review
Game review score: 9.0/10 (IGN)
Game description: Katamari Damacy (Japanese: 塊魂 Katamari Damashī, "clump soul") is a third-person puzzle-action video game that is developed and published by Namco for the PlayStation 2 video game console. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. A sequel has been released with the name We Love Katamari on the Playstation 2.
The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star.
The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core 2 Duo 3.0ghz
  • Geforce 8800 GTX or faster
r1736 GSdx 10 r1650 SPU2-X 1.2.0 Requires MicroVU for VU0 and VU1 to remove onscreen garbage. Status flag hack must be DISABLED. EE 1.5x, INTC Sync, idle loop fast-forward and one level of VU cycle stealing all work with no problems. 78.16.146.83
NTSC-U ?
  • ?
  • ?
r3113 GSdx r3623
  • SPU2-X 1.4.0 r3628
  • LilyPad r2930
CKL
NTSC-U ?
  • Intel i5 2500K @3400Mhz
  • GeForce GTX 460 SE 768MB
r5423 GSdx r5412
  • SPU2-X v2.0.0 r5421
  • LilyPad v0.11.0 r5403
Not very resource demanding game. Runs smooth, probably on a smaller hardware too. The issue described below is far from serious. Yuri


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
1.3.0.r0 GSdx 0.1.16
  • SPU2-X 2.0.0
  • OnePad 1.1.0
Breed808



Trivia

Known Issues

GFX garbage in "View constellations"

  • Status: Active
  • Type: Minor
  • Description: Onscreen garbage appearing in some viewing angles during the "View constellations" menu and sometimes during normal gameplay.
  • Workaround: VU0 / VU1 Advanced Recompiler Round Mode to Positive.

Lines at the border of 2D objects

  • Status: Active
  • Type: Minor
  • Description: The outline of the 2D objects are visible if you use the resolution upscaling in GSdx. As if they are poorly joined with a small gap.
  • Workaround: Use native resolution to remove most of the lines. Software mode to remove all.

Music skips or is slow

  • Status: Active
  • Type: Minor
  • Description: In-game music is extremely slow, or skips during playback.
  • Workaround: Change audio synchronization mode to 'Async Mix'

The gallery

Public compatibility forum links