Katamari Damacy: Difference between revisions

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|caption          = Katamari Damacy
|caption          = Katamari Damacy
|developer        = [[Namco]], [[NOW Production]]
|developer        = [[Namco]], [[NOW Production]]
|genre            = Action
|genre            = Action, Puzzle
|gameinfo          =
|gameinfo          = Katamari Damacy (Japanese: 塊魂 Katamari Damashī, "clump soul") is a third-person puzzle-action video game that is developed and published by Namco for the PlayStation 2 video game console. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star. The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more.
|wikipedia        = http://en.wikipedia.org/wiki/Katamari_Damacy
|wikipedia        = http://en.wikipedia.org/wiki/Katamari_Damacy
|reviewlinks      = http://ps2.ign.com/objects/606/606672.html
|reviewlinks      = http://ps2.ign.com/objects/606/606672.html
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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21008
|CRCsNTSCU        =
|CRCsNTSCU        = FA7E3081
|releasedateNTSCU  = September 22, 2004
|releasedateNTSCU  = September 22, 2004
|statusNTSCU      = 2
|statusNTSCU      = 2
Line 25: Line 25:
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = r3113
|pcsx2ver          = r5423
|gsname            = GSDX
|gsname            = GSdx
|gsver            = r3623
|gsver            = r5412
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = 1.4.0 r3628
|soundver          = v2.0.0 r5421
|padname          = LilyPad
|padname          = LilyPad
|padver            = r2930
|padver            = v0.11.0 r5403
|dvdplugname      =  
|dvdplugname      = cdvdGigaherz
|dvdplugver        =  
|dvdplugver        = v0.8.0 r5103
|biosver          =  
|biosver          =  
|hacks            =  
|hacks            =  
|fpsinfo          =  
|fpsinfo          =  
|comment          =
|comment          =
* Requires MicroVU for VU0 and VU1 to remove onscreen garbage.
* Status flag hack must be DISABLED.
* EE 1.5x, INTC Sync, idle loop fast-forward and one level of VU cycle stealing all work with no problems.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
Line 56: Line 53:
|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Core 2 Duo 3.0ghz
|cputype          = Intel i5 2500K @3400Mhz
|gputype          = Geforce 8800 GTX or faster
|gputype          = GeForce GTX 460 SE 768MB
|pccomment        =  
|pccomment        = Not very resource demanding game. Runs smooth, probably on a smaller hardware too. The issue described below is far from serious.
}}
}}
==Widescreen support==
Widescreen support with .pnatch file from the PCSX2 forums or from ps2wide.net/k.html. Search for game CRC.
==Known Issues==
===GFX garbage in "View constellations"===
* '''Type:''' Graphics
* '''Affected Game Versions:''' All
* '''Description:''' Onscreen garbage appearing in some viewing angles during the "View constellations" menu and sometimes during normal gameplay.
* '''Solution:''' VU0 / VU1 Advanced Recompiler Round Mode to Positive.

Revision as of 19:21, 2 December 2012

Katamari Damacy

Katamari Damacy
Region NTSC-U:
Serial numbers: SLUS-21008
Release date: September 22, 2004
CRCs: FA7E3081
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: March 18, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco, NOW Production
Genre: Action, Puzzle
Wikipedia: http://en.wikipedia.org/wiki/Katamari_Damacy
Game review links: http://ps2.ign.com/objects/606/606672.html
Game review score: 9.0/10 (IGN)
Game description: Katamari Damacy (Japanese: 塊魂 Katamari Damashī, "clump soul") is a third-person puzzle-action video game that is developed and published by Namco for the PlayStation 2 video game console. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star. The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more.

Test configuration on Windows:

PCSX2 version: r5423
Graphics by GSdx: r5412
Sound by SPU2-X: v2.0.0 r5421
Pad plugin is LilyPad: v0.11.0 r5403
DVD plugin is cdvdGigaherz: v0.8.0 r5103


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel i5 2500K @3400Mhz
GPU: GeForce GTX 460 SE 768MB

Comments: Not very resource demanding game. Runs smooth, probably on a smaller hardware too. The issue described below is far from serious.

Widescreen support

Widescreen support with .pnatch file from the PCSX2 forums or from ps2wide.net/k.html. Search for game CRC.

Known Issues

GFX garbage in "View constellations"

  • Type: Graphics
  • Affected Game Versions: All
  • Description: Onscreen garbage appearing in some viewing angles during the "View constellations" menu and sometimes during normal gameplay.
  • Solution: VU0 / VU1 Advanced Recompiler Round Mode to Positive.