Justice League Heroes: Difference between revisions

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(Added new test configurations for windows on low end notebook)
(Checked on 1.7.0-207 dev build)
(5 intermediate revisions by one other user not shown)
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|Tester=Dante2685
|Tester=Dante2685
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 85: Line 84:
|GPU=Intel(R) HD Graphics 520
|GPU=Intel(R) HD Graphics 520
|Revision=
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
*v1.5.0 - dev-2174-g9c8a48f38
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: -1
** VU Cycle Stealing: 3
** VU Cycle Stealing: 1(Default) 2(Situacional)
* Other hacks :  
* Other hacks :  
** INTC: Unchecked
** INTC: Checked
** LOOP: Checked
** LOOP: Checked
* VU hacks:
* VU hacks:
** mVU: Unchecked
** mVU: Checked
** mtVU: Unchecked
** mtVU: Unchecked
</spoiler>
</spoiler>
|Graphics=GSDX32-SSE2
|Graphics=
GSDX32-SSE2
*v1.5 2174
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits: Checked
** 8-Bits : Checked
** Resolution : Native  
** Resolution : Native  
** Anisotropic Filtering and Mipmapping : OFF
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : Automatic
** CRC HACK LEVEL : Automatic
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Automatic
** DATE and Blending : OFF
** HW HACKS
*** Depth : ENABLE
*** Safe Features : ENABLE
*** Texture Invalidation : ENABLE
* Shader Configuration  
* Shader Configuration  
** Texture Filtering : Checked
** Texture Filtering : Checked
Line 110: Line 128:
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that.
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen.  Most of time Unnoticeable.
**Note**
*NOTE*
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu.
Playing with 2 players doesn't impact in the performance at all.  
*Playing with 2 players doesn't impact in the performance at all.
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.
|Tester=Catlovus20
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}


Line 139: Line 157:


{{Issue
{{Issue
|IssueName=Half Screen.
|IssueName=Half Screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Workaround=Switching to software mode (F9) is the only known way to fix it.  
|Workaround=Use last development build. For older versions - select software mode.
}}
}}


==The gallery==
==The gallery==

Revision as of 03:06, 2 September 2020

Justice League Heroes

Game general and emulation properties:
ESRB rating: T (Fantasy Violence, Mild Language)
PEGI rating: 12+
OFLC rating: PG
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-54423 & SLUS-21304
German: SLES-54423
French: SLES-54423
Spanish: SLES-54423
Italian: SLES-54423
Region NTSC-U:
Serial numbers: SLUS-21304
Release date: October 17, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54423
Release date: November 17, 2006 (Australia)
November 24, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Snowblind Studios
Publisher(s): Warner Bros. Interactive Entertainment (US), Eidos Interactive (AU, EU)
Genre: Action, RPG
Wikipedia: Link
Game review links: IGN6.4/10, Metacritic68/100
Game description: Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe.
Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5817 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), A little heavy in software mode, In Hardware mode only shown correctly half screen,but in software mode no problem, the game work fine,the screen its fine.
PAL Windows 10
  • Intel Core i5 4590 @3.3GHz
  • GTX1070
1.5.0 GSDX SPU2-X EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed Dante2685
NTSC-U Windows 10 x64
  • Intel Core i5-6200U @ 2.30GHz 8gb RAM
  • Intel(R) HD Graphics 520
  • v1.5.0 - dev-2174-g9c8a48f38
  • v1.7.0 - dev-138-gd1af8cd80

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -1
    • VU Cycle Stealing: 1(Default) 2(Situacional)
  • Other hacks :
    • INTC: Checked
    • LOOP: Checked
  • VU hacks:
    • mVU: Checked
    • mtVU: Unchecked

</spoiler>

GSDX32-SSE2
  • v1.5 2174

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3Dx11 (Hardware)
    • 8-Bits : Checked
    • Resolution : Native
    • Anisotropic Filtering and Mipmapping : OFF
    • CRC HACK LEVEL : Automatic
  • Shader Configuration
    • Texture Filtering : Checked

</spoiler> GSDX32-SSE4

  • v1.7.0 138

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3Dx11 (Hardware)
    • 8-Bits : Checked
    • Resolution : Native
    • Anisotropic Filtering and Mipmapping : OFF
    • CRC : Automatic
    • DATE and Blending : OFF
    • HW HACKS
      • Depth : ENABLE
      • Safe Features : ENABLE
      • Texture Invalidation : ENABLE
  • Shader Configuration
    • Texture Filtering : Checked

</spoiler>

  • SPU2-X
  • LilyPad
Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.

••Note•• •v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. •Playing with 2 players doesn't impact in the performance at all. Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.

Catlovus20


Known Issues

Half Screen

  • Status: Fixed
  • Type: Minor
  • Description: In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
  • Workaround: Use last development build. For older versions - select software mode.

The gallery

Public compatibility forum links