Jet Ion Grand Prix: Difference between revisions

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|numberofplayers  = 2
|numberofplayers  = 2
|english          = SLES-50544
|english          = SLES-50544
|japanese          = SLPS-20059
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 0
|NTSCU            = 0
Line 53: Line 55:
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed.
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=Intel Core i5 6600 @ 3.3Ghz
|GPU=Nvidia GTX 1060 6GB
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
Renderer: Direct3D11 (Hardware)
*Large Framebuffer: On
*Internal Resolution: 8x Native
*Anisotropic Filtering: 16x
*CRC Hack Level: Full
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: Europe v02.20(10/02/2006), Speedhacks: All recommended, EE Cyclerate: 3, Framerate drops at start of races and if too many players are on screen. EE Cyclerate helps a lot. VU Cycle Stealing doesn't make a difference. Usually fine after race starts.
|Tester=Xyphis
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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