Jak and Daxter: The Precursor Legacy: Difference between revisions
Jak and Daxter: The Precursor Legacy (view source)
Revision as of 01:02, 21 August 2021
, 21 August 2021no edit summary
CynicMimic (talk | contribs) (Issue note says texture offset should be set to 200 to get rid of blurriness, but 300 does a better job.) |
CynicMimic (talk | contribs) No edit summary |
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|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues | |Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image will still be a little blurry during movement due to a heavy motion blur effect, but looks lovely otherwise. | ||
|Tester=CynicMimic | |Tester=CynicMimic | ||
}} | }} |