Jak and Daxter: The Precursor Legacy: Difference between revisions

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|releasedateNTSCU  = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small>
|releasedateNTSCU  = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Tester=Terg500
|Tester=Terg500
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700 @ 4.2Ghz
|GPU=AMD RADEON RX580 8 GB
|Revision=1.5.0 dev 3362
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large framebuffer : yes
* Mipmapping: Full
* Automatic CRC level: Full
* Date accurancy: Full
* Accurate blending: Basic
* (HACK) texture offset: Y = 200
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).
|Tester=0kim0
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i3-10100 @ 4.1Ghz
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Emulation Settings Preset: 3-Balanced
* Bios: 2.00 Europe
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Allow 8-Bit Textures: no
* Large framebuffer: no
* Internal Resolution: 3x Native (~1080p)
* Anisotropic Filtering: 4x
* Mipmapping: Basic
* Automatic CRC level: Partial (OpenGL)
* Date accuracy: Fast
* Blending Accuracy: Medium
* (HACK) Frame Buffer Conversion: on
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues.
|Tester=STeFX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 0
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 8x Native
* FXAA: ✓
</spoiler>
|Sound=SPU2-X
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Garuda Linux
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]
|Sound=?
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=?
|Comments=The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear.
|Tester=?
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
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}}
}}


{{Issue
|IssueName=Distant water doesn't render correctly in any hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Looking out to the water from the beach shows blocky water
|Workaround=Switching to software mode fixes it.
<gallery widths="175px" heights="100px">
File:20191120002645 1.jpg|OpenGL Software mode
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}


{{Issue
{{Issue
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|IssueLevel=-1
|IssueLevel=-1
|Description=The game has heavy use of motion blur.  
|Description=The game has heavy use of motion blur.  
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Workaround=None
|Workaround=None


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|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows and odd colors.
|Description=Characters have weird shadows and odd colors.
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
 
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Jak1-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_2.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)
</gallery>
</gallery>


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