Jak and Daxter: The Precursor Legacy: Difference between revisions

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|releasedateNTSCU  = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small>
|releasedateNTSCU  = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Tester=Terg500
|Tester=Terg500
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700 @ 4.2Ghz
|GPU=AMD RADEON RX580 8 GB
|Revision=1.5.0 dev 3362
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large framebuffer : yes
* Mipmapping: Full
* Automatic CRC level: Full
* Date accurancy: Full
* Accurate blending: Basic
* (HACK) texture offset: Y = 200
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).
|Tester=0kim0
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i3-10100 @ 4.1Ghz
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Emulation Settings Preset: 3-Balanced
* Bios: 2.00 Europe
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Allow 8-Bit Textures: no
* Large framebuffer: no
* Internal Resolution: 3x Native (~1080p)
* Anisotropic Filtering: 4x
* Mipmapping: Basic
* Automatic CRC level: Partial (OpenGL)
* Date accuracy: Fast
* Blending Accuracy: Medium
* (HACK) Frame Buffer Conversion: on
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues.
|Tester=STeFX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 0
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Internal Resolution: 8x Native
* FXAA: ✓
</spoiler>
|Sound=SPU2-X
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Garuda Linux
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]
|Sound=?
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=?
|Comments=The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear.
|Tester=?
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
Line 141: Line 219:
}}
}}


{{Issue
|IssueName=Distant water doesn't render correctly in any hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Looking out to the water from the beach shows blocky water
|Workaround=Switching to software mode fixes it.
<gallery widths="175px" heights="100px">
File:20191120002645 1.jpg|OpenGL Software mode
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}


{{Issue
{{Issue
Line 147: Line 236:
|IssueLevel=-1
|IssueLevel=-1
|Description=The game has heavy use of motion blur.  
|Description=The game has heavy use of motion blur.  
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300
}}
}}


Line 154: Line 243:
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Workaround=None
|Workaround=None


Line 176: Line 265:
|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows and odd colors.
|Description=Characters have weird shadows and odd colors.
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
 
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Jak1-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_2.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)
</gallery>
</gallery>



Revision as of 01:11, 21 August 2021

Jak and Daxter: The Precursor Legacy

Jak and Daxter: The Precursor Legacy cover art
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Violence)
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
CPU intensive game
Languages supported:
English: SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171
Japanese: SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210
German: SCES-50361 & SCUS-97124
French: SCES-50361 & SCUS-97124
Spanish: SCES-50361 & SCUS-97124
Italian: SCES-50361 & SCUS-97124
Korean: SCPS-56003
Region NTSC-U:
Serial numbers: SCUS-97124
SCUS-97124GH (Greatest Hits)
SCUS-97170 (Cingular Wireless Demo)
SCUS-97171 (PS Underground Demo)
Release date: December 3, 2001
December 3, 2002 (Greatest Hits)
CRCs: 472E7699, 1B3976AB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50361
SCES-50614
SCED-50614 (Demo)
SCES-50361-P
Release date: December 7, 2001
September 27, 2002 (Platinum)
CRCs: 9C712FF0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15021
SCPS-19210 (PlayStation2 the Best)
SCPS-55004
PAPX-90222 (Demo, Taikenban)
PAPX-90223 (Demo, Taikenban)
SCPS-56003
Release date: December 20, 2001
February 22, 2002 (Korea)
July 3, 2003 (PlayStation2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (JP, KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic90/100
Game description: A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas. Discover the story behind the mysterious Eco and unleash the hero within.
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64bit, 4GB ram
  • Intel Core i5-750 @ 2.67GHz
  • NVIDIA Geforce GTX280
0.9.8 GSdx 4600 (MSVC 15.00, SSE2) 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad svn (r4510) 0.10.0
BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing. Extradessert
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5754 GSdx 5752 SSE41
  • SPU2-X 5733 2.0.0
  • LilyPad 5403 0.11.0
Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
NTSC-U Windows 10 Pro 64-bit
  • Intel Core i7-7700K @ 4.5Ghz
  • NVIDIA Geforce GTX970
1.5.0 GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Software)
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • Rendering threads: 3
  • Mipmapping: On

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times. Terg500
NTSC-U Windows 10 Pro 64-bit
  • Intel Core i7-7700 @ 4.2Ghz
  • AMD RADEON RX580 8 GB
1.5.0 dev 3362 GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • Large framebuffer : yes
  • Mipmapping: Full
  • Automatic CRC level: Full
  • Date accurancy: Full
  • Accurate blending: Basic
  • (HACK) texture offset: Y = 200

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it). 0kim0
PAL Windows 10 Pro 64-bit
  • Intel Core i3-10100 @ 4.1Ghz
  • NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
1.6.0

<spoiler show="Settings" hide="Hide">

  • Emulation Settings Preset: 3-Balanced
  • Bios: 2.00 Europe

</spoiler>

GSdx 1.2.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • Allow 8-Bit Textures: no
  • Large framebuffer: no
  • Internal Resolution: 3x Native (~1080p)
  • Anisotropic Filtering: 4x
  • Mipmapping: Basic
  • Automatic CRC level: Partial (OpenGL)
  • Date accuracy: Fast
  • Blending Accuracy: Medium
  • (HACK) Frame Buffer Conversion: on

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues. STeFX
NTSC-U Windows 10
  • AMD Ryzen 5 3600 @ 3.6Ghz
  • Geforce 1660 Super
1.7.0 (dev-1545)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • EE Cycle Skipping: 0
    • MTVU: ✓

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL
  • Internal Resolution: 8x Native
  • FXAA: ✓

</spoiler>

SPU2-X Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely. CynicMimic


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Garuda Linux
  • AMD Ryzen 5 3600
  • EVGA GeForce 2060 KO Ultra
1.6.0 GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2] SPU2-X 2.0.0 [libspu2x-2.0.0] The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear. Neigdoig

Trivia

  • Original names: ジャック×ダクスター 旧世界の遺産 (SCPS-15021) & (SCPS-19210), 잭&덱스터 (SCPS-56003)
  • Also known as Jak x Daxter: Kyuusekai no Isan
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Mipmapping issues in Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: Broken textures at a distance.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".

For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Distant water doesn't render correctly in any hardware mode

  • Status: Active
  • Type: Minor
  • Description: Looking out to the water from the beach shows blocky water
  • Workaround: Switching to software mode fixes it.

The game looks blurred

  • Type: Note (not an issue)
  • Description: The game has heavy use of motion blur.
  • Workaround: Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300

Misplaced shadows

  • Status: Fixed
  • Type: Minor
  • Description: There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
  • Workaround: None

"Glitchy" eyes

  • Status: Fixed
  • Type: Minor
  • Description: Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
  • Workaround: Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.

Weird shadows & oddly colored characters

  • Status: Fixed
  • Type: Minor
  • Description: Characters have weird shadows and odd colors.
  • Workaround: Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.

The gallery

Public compatibility forum links